CBaseAutoShotgun::PrimaryAttack
0x00524280 · 81 bytes · __thiscall
_ZN16CBaseAutoShotgun13PrimaryAttackEv
Decompiled
undefined (1 param)
/* CBaseAutoShotgun::PrimaryAttack() */
void __thiscall CBaseAutoShotgun::PrimaryAttack(CBaseAutoShotgun *this)
{
int iVar1;
iVar1 = CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
if ((iVar1 != 0) &&
((this[0x1532] == (CBaseAutoShotgun)0x0 ||
(0.2 <= *(float *)(gpGlobals + 0xc) - *(float *)(this + 0x13fc))))) {
CTerrorGun::PrimaryAttack((CTerrorGun *)this);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.