CTerrorWeapon::GetDeployDurationModifier
0x005740b0 · 264 bytes · __thiscall
_ZN13CTerrorWeapon25GetDeployDurationModifierEv
Decompiled
undefined (1 param)
/* CTerrorWeapon::GetDeployDurationModifier() */
longdouble __thiscall CTerrorWeapon::GetDeployDurationModifier(CTerrorWeapon *this)
{
char cVar1;
int iVar2;
int iVar3;
int iVar4;
CStudioHdr *pCVar5;
CStudioHdr *pCVar6;
longdouble lVar7;
float fVar8;
iVar2 = GetPlayerOwner(this);
if (iVar2 == 0) {
lVar7 = (longdouble)CBaseCombatWeapon::GetDeployDurationModifier();
return lVar7;
}
iVar3 = CBaseCombatWeapon::GetWpnData((CBaseCombatWeapon *)this);
pCVar6 = *(CStudioHdr **)(this + 0x13e0);
iVar2 = *(int *)(this + 0x494);
if (pCVar6 == (CStudioHdr *)0x0) {
iVar4 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar4 == 0) {
pCVar6 = *(CStudioHdr **)(this + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
pCVar6 = *(CStudioHdr **)(this + 0x13e0);
}
pCVar5 = (CStudioHdr *)0x0;
if (pCVar6 == (CStudioHdr *)0x0) goto LAB_005740f3;
}
pCVar5 = (CStudioHdr *)0x0;
if (*(int *)pCVar6 != 0) {
pCVar5 = pCVar6;
}
LAB_005740f3:
lVar7 = (longdouble)CBaseAnimating::SequenceDuration((CBaseAnimating *)this,pCVar5,iVar2);
if ((float)lVar7 != 0.0) {
cVar1 = (**(code **)(*(int *)this + 0x674))(this);
if (cVar1 == '\0') {
fVar8 = *(float *)(iVar3 + 0xc40);
}
else {
fVar8 = *(float *)(iVar3 + 0xc44);
}
if (0.0 < fVar8) {
return (longdouble)(fVar8 / (float)lVar7);
}
}
return (longdouble)1.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.