CTerrorWeapon::ItemPostFrame
0x005748b0 · 1312 bytes · __thiscall
_ZN13CTerrorWeapon13ItemPostFrameEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTerrorWeapon::ItemPostFrame() */
void __thiscall CTerrorWeapon::ItemPostFrame(CTerrorWeapon *this)
{
CBaseEdict *pCVar1;
uint uVar2;
char cVar3;
int iVar4;
int iVar5;
undefined *puVar6;
longdouble lVar7;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,
"/data/src/game/server/../../game/shared/terror/weapons/terrorweapon.cpp",0x526,
&ItemPostFrame()::tm_fmt,"(%s)%s","Unaccounted","CTerrorWeapon::ItemPostFrame");
local_20 = ___atan2f_finite;
}
iVar4 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 00574b9e to 00574bec has its CatchHandler @ 00574e1f */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar5 = ThreadGetCurrentId(), iVar4 == iVar5)) {
if ((char *)*_DAT_0105d15c != "CTerrorWeapon::ItemPostFrame") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc51fe6,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 00574966 to 00574b3a has its CatchHandler @ 00574e34 */
iVar4 = GetPlayerOwner(this);
if (iVar4 != 0) {
if ((this[0x1530] == (CTerrorWeapon)0x0) && ((*(byte *)(iVar4 + 0x1cb1) & 8) == 0)) {
if (this[0x6c] == (CTerrorWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorWeapon)((byte)this[0x70] | 1);
}
this[0x1530] = (CTerrorWeapon)0x1;
}
if ((this[0x1531] == (CTerrorWeapon)0x0) && ((*(byte *)(iVar4 + 0x1cb0) & 1) == 0)) {
if (this[0x6c] == (CTerrorWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorWeapon)((byte)this[0x70] | 1);
}
this[0x1531] = (CTerrorWeapon)0x1;
}
if ((this[0x1533] != (CTerrorWeapon)0x0) && ((*(byte *)(iVar4 + 0x1cb1) & 8) == 0)) {
if (this[0x6c] == (CTerrorWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorWeapon)((byte)this[0x70] | 1);
}
this[0x1533] = (CTerrorWeapon)0x0;
}
if ((this[0x1532] != (CTerrorWeapon)0x0) && ((*(byte *)(iVar4 + 0x1cb0) & 1) == 0)) {
if (this[0x6c] == (CTerrorWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
/* try { // try from 00574c8f to 00574d75 has its CatchHandler @ 00574e34 */
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorWeapon)((byte)this[0x70] | 1);
}
this[0x1532] = (CTerrorWeapon)0x0;
}
(**(code **)(*(int *)this + 0x6fc))(this);
}
cVar3 = (**(code **)(*(int *)this + 0x694))(this);
if (cVar3 == '\0') {
/* try { // try from 00574c05 to 00574c1a has its CatchHandler @ 00574e34 */
cVar3 = (**(code **)(*(int *)this + 0x434))(this);
if (cVar3 == '\0') goto LAB_00574b30;
CBaseCombatWeapon::ItemPostFrame((CBaseCombatWeapon *)this);
}
else {
CWeaponCSBase::ItemPostFrame((CWeaponCSBase *)this);
}
UpdateHelpingHand(this);
if ((iVar4 == 0) ||
((lVar7 = (longdouble)CountdownTimer::Now(), *(float *)(iVar4 + 0x32dc) <= (float)lVar7 &&
(((((uVar2 = *(uint *)(iVar4 + 0x3e68), uVar2 == 0xffffffff ||
(puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar2 >> 0xc)) || (*(int *)(puVar6 + 4) == 0)) &&
(((uVar2 = *(uint *)(iVar4 + 0x3e48), uVar2 == 0xffffffff ||
(puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar6 + 8) != uVar2 >> 0xc || (*(int *)(puVar6 + 4) == 0)))))))))) {
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 < *(float *)(this + 0x1568)) {
(**(code **)(*(int *)this + 0x6e4))(this);
(**(code **)(*(int *)this + 0x6f8))(this);
iVar4 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar4 == iVar5)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 == 0) {
return;
}
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
return;
}
if (this[0x1578] == (CTerrorWeapon)0x0) goto LAB_00574b30;
this[0x1578] = (CTerrorWeapon)0x0;
(**(code **)(*(int *)this + 0x6e4))(this);
}
else {
if (this[0x1578] == (CTerrorWeapon)0x0) goto LAB_00574b30;
this[0x1578] = (CTerrorWeapon)0x0;
}
(**(code **)(*(int *)this + 0x6e0))(this,0 < *(int *)(this + 0x1788));
LAB_00574b30:
(**(code **)(*(int *)this + 0x6f8))(this);
iVar4 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar4 == iVar5)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.