CTerrorGun::Deploy
0x00565130 · 521 bytes · __thiscall
_ZN10CTerrorGun6DeployEv
Decompiled
undefined (1 param)
/* CTerrorGun::Deploy() */
uint __thiscall CTerrorGun::Deploy(CTerrorGun *this)
{
code *pcVar1;
CBaseEdict *pCVar2;
int *piVar3;
char cVar4;
CTerrorGun CVar5;
CTerrorPlayer *this_00;
uint uVar6;
undefined4 uVar7;
undefined4 uVar8;
int iVar9;
int iVar10;
int iVar11;
cVar4 = (**(code **)(*(int *)this + 0x420))(this);
if (cVar4 != '\0') {
*(undefined4 *)(this + 0x17f0) = 0;
this_00 = (CTerrorPlayer *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
if (this_00 != (CTerrorPlayer *)0x0) {
if (this[0x17e1] != (CTerrorGun)0x0) {
CVar5 = (CTerrorGun)CTerrorPlayer::CanDualWield(this_00);
if (CVar5 != this[0x17e0]) {
if (this[0x6c] == (CTerrorGun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar9 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
}
this[0x17e0] = CVar5;
}
iVar9 = *(int *)(this + 0x1420);
iVar10 = (**(code **)(*(int *)this + 0x510))(this);
if (iVar10 < iVar9) {
iVar9 = *(int *)(this + 0x1420);
iVar10 = iVar9 - iVar9 / 2;
*(int *)(this + 0x17e8) = iVar9 / 2;
if (iVar9 != iVar10) {
if (this[0x6c] == (CTerrorGun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar9 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar9 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
}
*(int *)(this + 0x1420) = iVar10;
}
}
else {
iVar9 = *(int *)(this + 0x17e8);
if ((0 < iVar9) &&
(iVar10 = *(int *)(this + 0x1420), iVar11 = (**(code **)(*(int *)this + 0x510))(this),
iVar9 + iVar10 <= iVar11)) {
iVar9 = *(int *)(this + 0x17e8) + *(int *)(this + 0x1420);
if (*(int *)(this + 0x1420) != iVar9) {
if (this[0x6c] == (CTerrorGun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar10 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar10 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
}
*(int *)(this + 0x1420) = iVar9;
}
*(undefined4 *)(this + 0x17e8) = 0;
}
}
}
uVar6 = CTerrorWeapon::Deploy((CTerrorWeapon *)this);
if ((char)uVar6 != '\0') {
CVar5 = this[0x17e2];
if (CVar5 == (CTerrorGun)0x0) {
return uVar6;
}
if (*(int *)(this + 0x17dc) == 0) {
pcVar1 = *(code **)(*(int *)this_00 + 0x44c);
uVar7 = (**(code **)(*(int *)this + 0x55c))(this);
uVar8 = (**(code **)(*(int *)this + 0x510))(this);
(*pcVar1)(this_00,uVar8,uVar7,0);
piVar3 = mdlcache;
(**(code **)(*mdlcache + 0x68))(mdlcache);
/* try { // try from 005651f2 to 005651f7 has its CatchHandler @ 00565350 */
(**(code **)(*(int *)this + 0x468))(this);
(**(code **)(*piVar3 + 0x6c))(piVar3);
}
return (uint)(byte)CVar5;
}
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.