CBaseBackpackItem::ItemPostFrame
0x005254b0 · 688 bytes · __thiscall
_ZN17CBaseBackpackItem13ItemPostFrameEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseBackpackItem::ItemPostFrame() */
void __thiscall CBaseBackpackItem::ItemPostFrame(CBaseBackpackItem *this)
{
undefined4 uVar1;
undefined4 uVar2;
char cVar3;
int iVar4;
int iVar5;
int iVar6;
longdouble lVar7;
CBaseBackpackItem *pCVar8;
undefined4 local_24;
undefined4 local_20;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
iVar6 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,
"/data/src/game/server/../../game/shared/terror/weapons/basebackpackitem.cpp",0x102,
&ItemPostFrame()::tm_fmt,"(%s)%s","Unaccounted","CBaseBackpackItem::ItemPostFrame");
iVar6 = ___atan2f_finite;
}
uVar2 = local_20;
uVar1 = local_24;
iVar4 = _DAT_0105db00;
/* try { // try from 005255e6 to 00525634 has its CatchHandler @ 00525774 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar5 = ThreadGetCurrentId(), iVar4 == iVar5)) {
if ((char *)*_DAT_0105d15c != "CBaseBackpackItem::ItemPostFrame") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc30ed0,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 00525564 to 0052557f has its CatchHandler @ 005257ae */
iVar4 = CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
if (iVar4 != 0) {
iVar5 = *(int *)(iVar4 + 0x1cb0);
CTerrorWeapon::ItemPostFrame((CTerrorWeapon *)this);
if (this[0x17dc] != (CBaseBackpackItem)0x0) {
/* try { // try from 005256b2 to 005256e6 has its CatchHandler @ 005257ae */
ActionUpdate(this,iVar5);
pCVar8 = this + 0x17e0;
lVar7 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x17e8) <= (float)lVar7) {
*(int *)(iVar4 + 0x1cb0) = iVar5;
CompleteAction(this);
pCVar8 = this;
}
iVar4 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(pCVar8), iVar4 == iVar5)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (iVar6 == 0) {
return;
}
(**(code **)(iVar6 + 0x54))(iVar6,uVar1,uVar2,0,0,0);
return;
}
}
iVar4 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar5 = ThreadGetCurrentId(), iVar4 == iVar5)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (iVar6 != 0) {
(**(code **)(iVar6 + 0x54))(iVar6,uVar1,uVar2,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.