CRifle_Desert::ItemPostFrame
0x00556f70 · 193 bytes · __thiscall
_ZN13CRifle_Desert13ItemPostFrameEv
Decompiled
undefined (1 param)
/* CRifle_Desert::ItemPostFrame() */
void __thiscall CRifle_Desert::ItemPostFrame(CRifle_Desert *this)
{
char cVar1;
int *piVar2;
piVar2 = (int *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
if (piVar2 != (int *)0x0) {
cVar1 = (**(code **)(*piVar2 + 0x840))(piVar2);
if (cVar1 != '\0') {
if ((0.0 < *(float *)(this + 0x17f4)) &&
(*(float *)(this + 0x17f4) < *(float *)(gpGlobals + 0xc))) {
CTerrorGun::FireBullet((CTerrorGun *)this);
*(undefined4 *)(this + 0x17f4) = 0;
}
if ((0.0 < *(float *)(this + 0x17f8)) &&
(*(float *)(this + 0x17f8) < *(float *)(gpGlobals + 0xc))) {
CTerrorGun::FireBullet((CTerrorGun *)this);
*(undefined4 *)(this + 0x17f8) = 0;
CTerrorGun::ItemPostFrame((CTerrorGun *)this);
return;
}
goto LAB_0055700e;
}
}
*(undefined4 *)(this + 0x17f4) = 0;
*(undefined4 *)(this + 0x17f8) = 0;
*(undefined4 *)(this + 0x17fc) = 0;
LAB_0055700e:
CTerrorGun::ItemPostFrame((CTerrorGun *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.