CTerrorWeapon::HelpingHandPrimaryAttack
0x0053cd00 · 924 bytes · __thiscall
_ZN13CTerrorWeapon24HelpingHandPrimaryAttackEv
Decompiled
undefined (1 param)
/* CTerrorWeapon::HelpingHandPrimaryAttack() */
CTerrorWeapon __thiscall CTerrorWeapon::HelpingHandPrimaryAttack(CTerrorWeapon *this)
{
CTerrorWeapon CVar1;
uint uVar2;
int *piVar3;
CBaseEdict *pCVar4;
char cVar5;
int *piVar6;
int iVar7;
undefined *puVar8;
CTerrorPlayer *this_00;
float fVar9;
float fVar10;
undefined4 local_30 [3];
undefined4 local_24;
undefined4 local_20;
if (*(int *)(allow_weapon_fire_to_use._28_4_ + 0x30) != 0) {
piVar6 = (int *)GetPlayerOwner(this);
if (piVar6 == (int *)0x0) {
SetHelpingHandState(this,0);
}
else {
cVar5 = (**(code **)(*piVar6 + 0x778))(piVar6);
if (cVar5 == '\0') {
CVar1 = this[0x1531];
if (CVar1 == (CTerrorWeapon)0x0) {
return (CTerrorWeapon)0x1;
}
if (*(int *)(this + 0x151c) == 0) {
uVar2 = piVar6[0xb8a];
if (((uVar2 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar8 + 8) == uVar2 >> 0xc)) {
return (CTerrorWeapon)(*(int *)(puVar8 + 4) != 0);
}
}
else {
iVar7 = CWeaponCSBase::GetCSWpnData((CWeaponCSBase *)this);
if (*(int *)(iVar7 + 0x894) != 0xd) {
uVar2 = *(uint *)(this + 0x1520);
if ((((uVar2 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc
)) || (*(uint *)(puVar8 + 8) != uVar2 >> 0xc)) ||
((this_00 = *(CTerrorPlayer **)(puVar8 + 4), this_00 == (CTerrorPlayer *)0x0 ||
(cVar5 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar5 == '\0')))) {
this_00 = (CTerrorPlayer *)0x0;
}
else {
iVar7 = CBaseEntity::GetTeamNumber((CBaseEntity *)this_00);
cVar5 = IsASurvivorTeam(iVar7);
if (((cVar5 != '\0') &&
(iVar7 = (**(code **)(*(int *)this + 0x638))(this), iVar7 == 0xc)) &&
((cVar5 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00), cVar5 == '\0' &&
(((cVar5 = CTerrorPlayer::IsActionBeingPerformedOnMe(this_00,1), cVar5 == '\0' &&
(cVar5 = CTerrorPlayer::IsPerformingActionOnSelf(this_00,1), cVar5 == '\0')) &&
(*(int *)(this_00 + 0x100) < 99)))))) {
return (CTerrorWeapon)0x0;
}
}
if (this[0x1532] != (CTerrorWeapon)0x0) {
return (CTerrorWeapon)0x1;
}
fVar9 = *(float *)(gpGlobals + 0xc) + 0.5;
fVar10 = *(float *)(this + 0x1400);
if (fVar9 != *(float *)(this + 0x1400)) {
if (this[0x6c] == (CTerrorWeapon)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorWeapon)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1400) = fVar9;
fVar10 = fVar9;
}
if (fVar10 != *(float *)(this + 0x13fc)) {
if (this[0x6c] == (CTerrorWeapon)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorWeapon)((byte)this[0x70] | 1);
}
*(float *)(this + 0x13fc) = fVar10;
}
if (this[0x1531] != (CTerrorWeapon)0x0) {
if (this[0x6c] == (CTerrorWeapon)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorWeapon)((byte)this[0x70] | 1);
}
this[0x1531] = (CTerrorWeapon)0x0;
}
if (this_00 != (CTerrorPlayer *)0x0) {
CTerrorPlayer::OnPlayerUse(this_00,piVar6,piVar6,1,0);
return CVar1;
}
uVar2 = *(uint *)(this + 0x1520);
if (uVar2 == 0xffffffff) {
return (CTerrorWeapon)0x1;
}
puVar8 = g_pEntityList + (uVar2 & 0xfff) * 0x10;
if (puVar8 == (undefined *)0xfffffffc) {
return (CTerrorWeapon)0x1;
}
if (*(uint *)(puVar8 + 8) != uVar2 >> 0xc) {
return (CTerrorWeapon)0x1;
}
piVar3 = *(int **)(puVar8 + 4);
if (piVar3 == (int *)0x0) {
return (CTerrorWeapon)0x1;
}
local_30[0] = 0;
local_24 = 0xffffffff;
local_20 = 0;
(**(code **)(*piVar3 + 0xb4))(piVar3,"Use",piVar6,piVar6,local_30,3);
(**(code **)(*piVar6 + 0x6e8))(piVar6,piVar3,3);
return CVar1;
}
}
}
}
}
return (CTerrorWeapon)0x0;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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