L L4D2node

CTerrorGun::FinishReload

0x00564540 · 280 bytes · __thiscall

_ZN10CTerrorGun12FinishReloadEv

Decompiled

undefined (1 param)

/* CTerrorGun::FinishReload() */

void __thiscall CTerrorGun::FinishReload(CTerrorGun *this)

{
  CTerrorGun CVar1;
  CBaseEdict *pCVar2;
  int *piVar3;
  int iVar4;
  
  CBaseCombatWeapon::FinishReload((CBaseCombatWeapon *)this);
  if (*(int *)(this + 0x17dc) == 0) {
    CVar1 = this[0x17e2];
  }
  else {
    if (this[0x6c] == (CTerrorGun)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
    }
    CVar1 = this[0x17e2];
    *(undefined4 *)(this + 0x17dc) = 0;
  }
  if (CVar1 == (CTerrorGun)0x0) {
    CVar1 = this[0x17e3];
  }
  else {
    if (this[0x6c] == (CTerrorGun)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
    }
    CVar1 = this[0x17e3];
    this[0x17e2] = (CTerrorGun)0x0;
  }
  if (CVar1 == (CTerrorGun)0x0) {
    piVar3 = (int *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
  }
  else {
    if (this[0x6c] == (CTerrorGun)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
    }
    this[0x17e3] = (CTerrorGun)0x0;
    piVar3 = (int *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
  }
  if (piVar3 == (int *)0x0) {
    return;
  }
                    /* WARNING: Could not recover jumptable at 0x00564592. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*piVar3 + 0x8f4))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)