CTerrorWeapon::GetViewModel
0x00574e50 · 220 bytes · __cdecl
_ZNK13CTerrorWeapon12GetViewModelEi
Decompiled
undefined (1 param)
/* CTerrorWeapon::GetViewModel(int) const */
void CTerrorWeapon::GetViewModel(int param_1)
{
char cVar1;
bool bVar2;
CBaseEntity *this;
int iVar3;
char *pcVar4;
CTerrorWeaponInfo *pCVar5;
undefined4 uVar6;
undefined4 uStack00000008;
this = (CBaseEntity *)GetPlayerOwner((CTerrorWeapon *)param_1);
if (this != (CBaseEntity *)0x0) {
iVar3 = CBaseEntity::GetTeamNumber(this);
cVar1 = IsASurvivorTeam(iVar3);
if (cVar1 == '\0') {
iVar3 = CBaseEntity::GetTeamNumber(this);
if (iVar3 != 3) goto LAB_00574e8b;
iVar3 = CBaseEntity::GetTeamNumber(this);
cVar1 = IsASurvivorTeam(iVar3);
uVar6 = 9;
if (cVar1 == '\0') {
uVar6 = *(undefined4 *)(this + 0x2ba4);
}
pcVar4 = (char *)ZombieClassName(uVar6);
pCVar5 = (CTerrorWeaponInfo *)CBaseCombatWeapon::GetWpnData((CBaseCombatWeapon *)param_1);
CTerrorWeaponInfo::GetViewModelName(pCVar5,pcVar4,false);
}
else {
bVar2 = (bool)(**(code **)(*(int *)param_1 + 0x674))(param_1);
pcVar4 = (char *)SurvivorCharacterName(*(undefined4 *)(this + 0x2ba0));
pCVar5 = (CTerrorWeaponInfo *)CBaseCombatWeapon::GetWpnData((CBaseCombatWeapon *)param_1);
CTerrorWeaponInfo::GetViewModelName(pCVar5,pcVar4,bVar2);
}
return;
}
LAB_00574e8b:
uStack00000008 = 0;
CWeaponCSBase::GetViewModel(param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.