L L4D2node

CBaseShotgun::GetReloadDurationModifier

0x00527fb0 · 43 bytes · __thiscall

_ZN12CBaseShotgun25GetReloadDurationModifierEv

Decompiled

undefined (1 param)

/* CBaseShotgun::GetReloadDurationModifier() */

longdouble __thiscall CBaseShotgun::GetReloadDurationModifier(CBaseShotgun *this)

{
  int iVar1;
  longdouble lVar2;
  
  iVar1 = CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
  if (iVar1 != 0) {
    return (longdouble)1;
  }
  lVar2 = (longdouble)CTerrorWeapon::GetReloadDurationModifier((CTerrorWeapon *)this);
  return lVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)