CTerrorMeleeWeapon::Holster
0x005683d0 · 112 bytes · __cdecl
_ZN18CTerrorMeleeWeapon7HolsterEP17CBaseCombatWeapon
Decompiled
undefined (1 param)
/* CTerrorMeleeWeapon::Holster(CBaseCombatWeapon*) */
void CTerrorMeleeWeapon::Holster(CBaseCombatWeapon *param_1)
{
int iVar1;
CCSPlayer *this;
iVar1 = (**(code **)(*(int *)param_1 + 0x530))(param_1);
if (iVar1 == 5) {
this = (CCSPlayer *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)param_1);
if ((this == (CCSPlayer *)0x0) || (this[0x186] != (CCSPlayer)0x9)) {
CCSPlayer::DropWeapon(this,param_1,true,(Vector *)0x0);
}
else {
CTerrorWeapon::Holster(param_1);
}
}
CTerrorWeapon::Holster(param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.