CTerrorGun::UnZoom
0x00566690 · 76 bytes · __thiscall
_ZN10CTerrorGun6UnZoomEv
Decompiled
undefined (1 param)
/* CTerrorGun::UnZoom() */
void __thiscall CTerrorGun::UnZoom(CTerrorGun *this)
{
CBasePlayer *this_00;
int iVar1;
int iVar2;
this_00 = (CBasePlayer *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
if (this_00 != (CBasePlayer *)0x0) {
iVar1 = CBasePlayer::GetFOV(this_00);
iVar2 = CBasePlayer::GetDefaultFOV(this_00);
if (iVar1 != iVar2) {
/* WARNING: Could not recover jumptable at 0x005666d2. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x630))();
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.