CBaseShotgun::CheckReload
0x00527370 · 968 bytes · __thiscall
_ZN12CBaseShotgun11CheckReloadEv
Decompiled
undefined (1 param)
/* CBaseShotgun::CheckReload() */
void __thiscall CBaseShotgun::CheckReload(CBaseShotgun *this)
{
uint uVar1;
CBaseEdict *pCVar2;
char cVar3;
CTerrorPlayer *pCVar4;
int iVar5;
code *UNRECOVERED_JUMPTABLE;
int iVar6;
undefined *puVar7;
pCVar4 = (CTerrorPlayer *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
if (pCVar4 == (CTerrorPlayer *)0x0) {
LAB_005274d8:
if (this[0x1459] == (CBaseShotgun)0x0) {
return;
}
if (this[0x6c] == (CBaseShotgun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseShotgun)((byte)this[0x70] | 1);
}
this[0x1459] = (CBaseShotgun)0x0;
return;
}
cVar3 = CTerrorPlayer::IsPerformingAction(pCVar4,0);
if (((cVar3 == '\0') &&
((((uVar1 = *(uint *)(pCVar4 + 0x2e28), uVar1 == 0xffffffff ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)))) ||
(this[0x1459] == (CBaseShotgun)0x0)) {
if (*(int *)(this + 0x17f4) != 1) goto LAB_005274d8;
iVar5 = *(int *)(this + 0x180c);
iVar6 = 0;
if (0 < *(int *)(this + 0x1810)) {
iVar6 = *(int *)(this + 0x1810) + -1;
}
if (iVar5 < 1) {
return;
}
if (iVar5 < 3) {
if (this[0x1459] != (CBaseShotgun)0x1) {
if (this[0x6c] == (CBaseShotgun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseShotgun)((byte)this[0x70] | 1);
}
this[0x1459] = (CBaseShotgun)0x1;
}
if (*(float *)(gpGlobals + 0xc) <=
*(float *)(this + 0x1800) + *(float *)(this + 0x17fc) +
(float)iVar6 * *(float *)(this + 0x1804)) {
return;
}
iVar5 = *(int *)(this + 0x1810);
if (iVar5 < *(int *)(this + 0x17f8)) {
if (this[0x6c] == (CBaseShotgun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseShotgun)((byte)this[0x70] | 1);
}
*(int *)(this + 0x1810) = iVar5 + 1;
if (*(int *)(this + 0x180c) != 2) {
if (this[0x6c] == (CBaseShotgun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseShotgun)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x180c) = 2;
}
PlayReloadAnim(this,0x588,5,0);
}
else {
if (*(int *)(this + 0x180c) != 3) {
if (this[0x6c] == (CBaseShotgun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseShotgun)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x180c) = 3;
}
PlayReloadAnim(this,0x58a,6,0);
}
iVar5 = *(int *)(this + 0x1420);
if (this[0x6c] == (CBaseShotgun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseShotgun)((byte)this[0x70] | 1);
}
*(int *)(this + 0x1420) = iVar5 + 1;
(**(code **)(*(int *)pCVar4 + 0x450))(pCVar4,1,*(undefined4 *)(this + 0x1418));
return;
}
if (iVar5 != 3) {
return;
}
if (*(float *)(gpGlobals + 0xc) <=
*(float *)(this + 0x1800) + *(float *)(this + 0x17fc) + *(float *)(this + 0x1808) +
(float)(*(int *)(this + 0x17f8) + -1) * *(float *)(this + 0x1804)) {
return;
}
if (this[0x6c] == (CBaseShotgun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseShotgun)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x17f4) = 0;
if (this[0x1459] != (CBaseShotgun)0x0) {
if (this[0x6c] == (CBaseShotgun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseShotgun)((byte)this[0x70] | 1);
}
this[0x1459] = (CBaseShotgun)0x0;
}
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)pCVar4 + 0x8f4);
}
else {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x464);
}
/* WARNING: Could not recover jumptable at 0x005274cf. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.