CTankClaw::PrimaryAttack
0x0055d9b0 · 584 bytes · __thiscall
_ZN9CTankClaw13PrimaryAttackEv
Decompiled
undefined (1 param)
/* CTankClaw::PrimaryAttack() */
void __thiscall CTankClaw::PrimaryAttack(CTankClaw *this)
{
uint uVar1;
code *pcVar2;
byte *pbVar3;
char cVar4;
int *piVar5;
int *piVar6;
undefined4 uVar7;
int iVar8;
undefined *puVar9;
int *piVar10;
byte *pbVar11;
byte *pbVar12;
bool bVar13;
bool bVar14;
byte bVar15;
longdouble lVar16;
byte *local_20;
bVar15 = 0;
if (*(int *)(HulkAutoSwing._28_4_ + 0x30) != 0) {
return;
}
piVar5 = (int *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
if (piVar5 != (int *)0x0) {
uVar1 = piVar5[0xc2f];
if (((uVar1 == 0xffffffff) ||
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar9 + 8) != uVar1 >> 0xc)) {
piVar10 = (int *)0x0;
}
else {
piVar10 = *(int **)(puVar9 + 4);
if ((piVar10 != (int *)0x0) &&
(cVar4 = (**(code **)(*piVar10 + 0x354))(piVar10), cVar4 != '\0')) {
return;
}
}
cVar4 = (**(code **)(*piVar5 + 0x840))(piVar5);
if (cVar4 != '\0') {
piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"weapon_fire",0,0);
if (piVar6 != (int *)0x0) {
pcVar2 = *(code **)(*piVar6 + 0x30);
uVar7 = (**(code **)(*engine + 0x40))(engine,piVar5[0xc]);
(*pcVar2)(piVar6,"userid",uVar7);
pbVar3 = *(byte **)(this + 0x7c);
bVar13 = false;
if (pbVar3 == (byte *)0x0) {
local_20 = &DAT_00d539c2;
}
else {
iVar8 = 7;
bVar14 = false;
pbVar11 = pbVar3;
pbVar12 = (byte *)"weapon_";
do {
if (iVar8 == 0) break;
iVar8 = iVar8 + -1;
bVar13 = *pbVar11 < *pbVar12;
bVar14 = *pbVar11 == *pbVar12;
pbVar11 = pbVar11 + (uint)bVar15 * -2 + 1;
pbVar12 = pbVar12 + (uint)bVar15 * -2 + 1;
} while (bVar14);
local_20 = pbVar3 + 7;
if ((!bVar13 && !bVar14) != bVar13) {
local_20 = pbVar3;
}
}
(**(code **)(*piVar6 + 0x3c))(piVar6,"weapon",local_20);
pcVar2 = *(code **)(*piVar6 + 0x30);
uVar7 = (**(code **)(*(int *)this + 0x638))(this);
(*pcVar2)(piVar6,"weaponid",uVar7);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
}
iVar8 = CTerrorWeapon::GetAttackTimer((CTerrorWeapon *)this);
lVar16 = (longdouble)CountdownTimer::Now();
if ((*(float *)(iVar8 + 8) <= (float)lVar16) &&
((**(code **)(*(int *)this + 0x70c))
(this,*(undefined4 *)(HulkSwingInterval._28_4_ + 0x2c),
*(undefined4 *)(HulkSwingDuration._28_4_ + 0x2c),
*(undefined4 *)(HulkSwingRange._28_4_ + 0x2c),0), piVar10 != (int *)0x0)) {
(**(code **)(*piVar10 + 0x340))(piVar10,*(undefined4 *)(HulkSwingInterval._28_4_ + 0x2c));
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.