CTerrorWeapon::SetHelpingHandState
0x0053c980 · 812 bytes · __thiscall
_ZN13CTerrorWeapon19SetHelpingHandStateENS_16HelpingHandStateE
Decompiled
undefined (2 params)
/* CTerrorWeapon::SetHelpingHandState(CTerrorWeapon::HelpingHandState) */
void __thiscall CTerrorWeapon::SetHelpingHandState(CTerrorWeapon *this,int param_2)
{
CBaseEdict *pCVar1;
uint uVar2;
int iVar3;
CTerrorPlayer *this_00;
CTerrorWeapon *pCVar4;
int iVar5;
CStudioHdr *pCVar6;
undefined *puVar7;
CStudioHdr *pCVar8;
longdouble lVar9;
undefined4 uVar10;
LAB_0053c99b:
if (param_2 != *(int *)(this + 0x151c)) {
if (this[0x6c] == (CTerrorWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorWeapon)((byte)this[0x70] | 1);
}
*(int *)(this + 0x151c) = param_2;
}
lVar9 = (longdouble)IntervalTimer::Now();
if ((float)lVar9 != *(float *)(this + 0x1518)) {
(**(code **)(*(int *)(this + 0x1514) + 4))(this + 0x1514,this + 0x1518);
*(float *)(this + 0x1518) = (float)lVar9;
}
this_00 = (CTerrorPlayer *)GetPlayerOwner(this);
if (this_00 == (CTerrorPlayer *)0x0) {
return;
}
if (*(int *)(this_00 + 0x30) == 0) {
if (*(int *)(helping_hand_debug._28_4_ + 0x30) == 0) goto LAB_0053cc80;
}
else if (*(int *)(helping_hand_debug._28_4_ + 0x30) ==
*(int *)(this_00 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4) {
LAB_0053cc80:
Msg("server: new helping hand state: %d\n",param_2);
}
pCVar4 = (CTerrorWeapon *)CTerrorPlayer::GetActiveTerrorWeapon(this_00);
if (pCVar4 != this) {
return;
}
switch(*(undefined4 *)(this + 0x151c)) {
case 0:
goto switchD_0053ca64_caseD_0;
default:
return;
case 2:
this[0x1528] = (CTerrorWeapon)0x1;
iVar3 = *(int *)this;
uVar10 = 0x334;
break;
case 3:
this[0x1528] = (CTerrorWeapon)0x1;
(**(code **)(*(int *)this + 0x3f0))(this,0x336);
this[0x1528] = (CTerrorWeapon)0x0;
return;
case 4:
this[0x1528] = (CTerrorWeapon)0x1;
iVar3 = *(int *)this;
uVar10 = 0x33a;
break;
case 5:
this[0x1528] = (CTerrorWeapon)0x1;
(**(code **)(*(int *)this + 0x3f0))(this,0x33c);
this[0x1528] = (CTerrorWeapon)0x0;
return;
case 6:
this[0x1528] = (CTerrorWeapon)0x1;
(**(code **)(*(int *)this + 0x3f0))(this,0x338);
this[0x1528] = (CTerrorWeapon)0x0;
goto LAB_0053cb11;
case 7:
this[0x1528] = (CTerrorWeapon)0x1;
(**(code **)(*(int *)this + 0x3f0))(this,0x33e);
this[0x1528] = (CTerrorWeapon)0x0;
LAB_0053cb11:
param_2 = 0;
goto LAB_0053c99b;
}
(**(code **)(iVar3 + 0x3f0))(this,uVar10);
pCVar6 = *(CStudioHdr **)(this + 0x13e0);
this[0x1528] = (CTerrorWeapon)0x0;
iVar3 = *(int *)(this + 0x494);
if (pCVar6 == (CStudioHdr *)0x0) {
iVar5 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar5 == 0) {
pCVar6 = *(CStudioHdr **)(this + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
pCVar6 = *(CStudioHdr **)(this + 0x13e0);
}
pCVar8 = (CStudioHdr *)0x0;
if (pCVar6 == (CStudioHdr *)0x0) goto LAB_0053cb86;
}
pCVar8 = (CStudioHdr *)0x0;
if (*(int *)pCVar6 != 0) {
pCVar8 = pCVar6;
}
LAB_0053cb86:
lVar9 = (longdouble)CBaseAnimating::SequenceDuration((CBaseAnimating *)this,pCVar8,iVar3);
if ((float)lVar9 != *(float *)(this + 0x1524)) {
if (this[0x6c] == (CTerrorWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorWeapon)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1524) = (float)lVar9;
return;
}
return;
switchD_0053ca64_caseD_0:
uVar2 = *(uint *)(this + 0x1520);
if (uVar2 == 0xffffffff) {
return;
}
puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10;
if (puVar7 == (undefined *)0xfffffffc) {
return;
}
if (*(uint *)(puVar7 + 8) != uVar2 >> 0xc) {
return;
}
if (*(int *)(puVar7 + 4) == 0) {
return;
}
if (this[0x6c] == (CTerrorWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorWeapon)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x1520) = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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