CBaseEntity::SetLocalAngles
0x00602d60 · 245 bytes · __thiscall
_ZN11CBaseEntity14SetLocalAnglesERK6QAngle
Decompiled
undefined (2 params)
/* CBaseEntity::SetLocalAngles(QAngle const&) */
void __thiscall CBaseEntity::SetLocalAngles(CBaseEntity *this,QAngle *param_1)
{
float fVar1;
CBaseEdict *pCVar2;
int iVar3;
if (((*(float *)(this + 0x3a8) != *(float *)param_1) ||
(*(float *)(param_1 + 4) != *(float *)(this + 0x3ac))) ||
(*(float *)(param_1 + 8) != *(float *)(this + 0x3b0))) {
InvalidatePhysicsRecursive(this,2);
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
iVar3 = gpGlobals;
*(undefined4 *)(this + 0x3a8) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0x3ac) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0x3b0) = *(undefined4 *)(param_1 + 8);
fVar1 = *(float *)(iVar3 + 0xc);
if (fVar1 != *(float *)(this + 0x94)) {
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
*(float *)(this + 0x94) = fVar1;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.