CPhysicsPushedEntities::PerformRotatePush
0x00791990 · 670 bytes · __thiscall
_ZN22CPhysicsPushedEntities17PerformRotatePushEP11CBaseEntityf
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CPhysicsPushedEntities::PerformRotatePush(CBaseEntity*, float) */
undefined4 __thiscall
CPhysicsPushedEntities::PerformRotatePush
(CPhysicsPushedEntities *this,CBaseEntity *param_1,float param_2)
{
int iVar1;
char cVar2;
undefined4 uVar3;
int iVar4;
undefined4 local_b4;
undefined4 local_b0;
undefined4 local_ac;
undefined4 local_a8;
int local_a4;
undefined4 local_a0;
undefined4 local_9c;
undefined4 local_98;
RotatingPushMove_t local_94 [132];
local_b4 = 0;
local_b0 = 0;
if (___atan2f_finite == 0) {
local_a4 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_b4,0,0,0,0,"/data/src/game/server/physics_main.cpp",0x38d,
&PerformRotatePush(CBaseEntity*,float)::tm_fmt,"(%s)%s","Unaccounted",
"CPhysicsPushedEntities::PerformRotatePush");
local_a4 = ___atan2f_finite;
}
iVar1 = _DAT_0105db00;
local_ac = local_b4;
local_a8 = local_b0;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 00791bb6 to 00791c04 has its CatchHandler @ 00791c67 */
iVar4 = ThreadGetCurrentId();
if (iVar1 == iVar4) {
if ((char *)*_DAT_0105d15c != "CPhysicsPushedEntities::PerformRotatePush") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcb240c,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
uVar3 = *(undefined4 *)(param_1 + 0x150);
*(undefined4 *)(this + 0x10) = 0;
this[0x30] = (CPhysicsPushedEntities)((byte)((uint)uVar3 >> 0x1e) & 1);
/* try { // try from 00791a7f to 00791b0b has its CatchHandler @ 00791c43 */
SetupAllInHierarchy(this,param_1);
local_a0 = *(undefined4 *)(param_1 + 0x3a8);
local_9c = *(undefined4 *)(param_1 + 0x3ac);
local_98 = *(undefined4 *)(param_1 + 0x3b0);
RotateRootEntity(this,param_1,param_2,local_94);
GenerateBlockingEntityList(this);
cVar2 = (*(code *)**(undefined4 **)this)(this,local_94,param_1);
if (cVar2 == '\0') {
uVar3 = RegisterBlockage(this);
CBaseEntity::SetLocalAngles(param_1,(QAngle *)&local_a0);
RestoreEntities(this);
}
else {
/* try { // try from 00791c27 to 00791c2b has its CatchHandler @ 00791c43 */
FinishPush(this,true,local_94);
uVar3 = 0;
}
iVar1 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar4 = ThreadGetCurrentId();
if (iVar1 == iVar4) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_a4 != 0) {
(**(code **)(local_a4 + 0x54))(local_a4,local_ac,local_a8,0,0,0);
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.