L L4D2node

InfectedStaggerAround::Update

0x00a37bb0 · 577 bytes · __cdecl

_ZN21InfectedStaggerAround6UpdateEP8Infectedf

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* InfectedStaggerAround::Update(Infected*, float) */

Infected * InfectedStaggerAround::Update(Infected *param_1,float param_2)

{
  uint *puVar1;
  float fVar2;
  int iVar3;
  char cVar4;
  int iVar5;
  bool bVar6;
  float fVar7;
  CBaseEntity *in_stack_0000000c;
  float in_stack_00000010;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  int local_2c;
  undefined4 local_28;
  float local_24;
  undefined4 local_20;
  
  local_3c = 0;
  local_38 = 0;
  if (_towlower == 0) {
    local_2c = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_3c,0,0,0,0,
               "/data/src/game/server/terror/zombiebot/infected/infectedstaggeraround.cpp",0x29,
               &Update(Infected*,float)::tm_fmt,"(%s)%s","NextBot","InfectedStaggerAround::Update");
    local_2c = _towlower;
  }
  iVar3 = _DAT_0105db00;
  local_34 = local_3c;
  local_30 = local_38;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 00a37d80 to 00a37de1 has its CatchHandler @ 00a37e1c */
    iVar5 = ThreadGetCurrentId();
    if (iVar3 == iVar5) {
      if ((char *)*_DAT_0105d15c != "InfectedStaggerAround::Update") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd24a39,(char *)0x0,0xca8906);
      }
      puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
      *puVar1 = *puVar1 | 4;
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  fVar2 = *(float *)((int)param_2 + 0x38);
  fVar7 = in_stack_00000010 * *(float *)(StumbleMaxCurveAccel._28_4_ + 0x2c) +
          *(float *)((int)param_2 + 0x34);
  *(float *)((int)param_2 + 0x34) = fVar7;
  if (fVar2 < fVar7) {
    *(float *)((int)param_2 + 0x34) = fVar2;
    fVar7 = fVar2;
  }
  local_28 = *(undefined4 *)(in_stack_0000000c + 0x3a8);
  local_24 = fVar7 * in_stack_00000010 + *(float *)(in_stack_0000000c + 0x3ac);
  local_20 = *(undefined4 *)(in_stack_0000000c + 0x3b0);
                    /* try { // try from 00a37ccb to 00a37ccf has its CatchHandler @ 00a37dfb */
  CBaseEntity::SetLocalAngles(in_stack_0000000c,(QAngle *)&local_28);
  bVar6 = DAT_0105d158 == '\0';
  *(undefined4 *)param_1 = 0;
  *(undefined4 *)(param_1 + 4) = 0;
  *(undefined4 *)(param_1 + 8) = 0;
  iVar3 = _DAT_0105db00;
  if ((bVar6) || (_DAT_0105d154 != 0)) {
    iVar5 = ThreadGetCurrentId();
    if (iVar3 == iVar5) {
      cVar4 = CVProfNode::ExitScope();
      if (cVar4 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_2c != 0) {
    (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
  }
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)