L L4D2node

CBaseEntity::SetParent

0x00608750 · 1107 bytes · __thiscall

_ZN11CBaseEntity9SetParentEPS_i

Decompiled

undefined (3 params)

/* CBaseEntity::SetParent(CBaseEntity*, int) */

void __thiscall CBaseEntity::SetParent(CBaseEntity *this,CBaseEntity *param_1,int param_2)

{
  CCollisionProperty *this_00;
  uint uVar1;
  CBaseEdict *this_01;
  int *piVar2;
  char cVar3;
  uint *puVar4;
  int iVar5;
  undefined4 uVar6;
  CBaseEntity *pCVar7;
  undefined *puVar8;
  undefined1 *puVar9;
  CBaseEntity *local_100;
  float local_f4;
  float local_f0;
  float local_ec;
  QAngle local_e8 [12];
  float local_dc;
  float local_d8;
  float local_d4;
  float local_d0;
  float local_cc;
  float local_c8;
  float local_c4;
  float local_c0;
  float local_bc;
  float local_b8;
  float local_b4;
  float local_b0;
  EntityMatrix local_9c [64];
  VMatrix local_5c [76];
  
  if (param_2 == -1) {
    param_2 = (int)(byte)this[0x185];
  }
  uVar1 = *(uint *)(this + 0x180);
  if (((uVar1 == 0xffffffff) ||
      (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar8 + 8) != uVar1 >> 0xc)) {
    local_100 = (CBaseEntity *)0x0;
  }
  else {
    local_100 = *(CBaseEntity **)(puVar8 + 4);
  }
  UnlinkFromParent(this);
  if (param_1 != (CBaseEntity *)0x0) {
    puVar4 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
    puVar8 = g_pEntityList;
    uVar1 = *puVar4;
    *(uint *)(this + 0x180) = uVar1;
    if (((uVar1 == 0xffffffff) ||
        (puVar8 = puVar8 + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
       (*(uint *)(puVar8 + 8) != uVar1 >> 0xc)) goto LAB_006087f4;
    if (this != *(CBaseEntity **)(puVar8 + 4)) {
      if (*(int *)(puVar8 + 4) != 0) {
        this_00 = (CCollisionProperty *)(this + 0x194);
        *(undefined4 *)(this + 0x84) = *(undefined4 *)(*(int *)(puVar8 + 4) + 0x154);
        CCollisionProperty::SetSolidFlags(this_00,(uint)(*(ushort *)(this + 0x1b4) & 0xfeff));
        iVar5 = GetRootMoveParent(param_1);
        iVar5 = (**(code **)(*(int *)(iVar5 + 0x194) + 0x2c))(iVar5 + 0x194);
        if (iVar5 == 1) {
          CCollisionProperty::SetSolidFlags(this_00,(uint)(*(ushort *)(this + 0x1b4) | 0x100));
        }
        else {
          iVar5 = (**(code **)(*(int *)(this + 0x194) + 0x2c))(this_00);
          if (iVar5 == 1) {
            CCollisionProperty::SetSolid(this_00,6);
          }
        }
        if (*(int *)(this + 0x30) != 0) {
          uVar1 = *(uint *)(this + 0x180);
          pCVar7 = (CBaseEntity *)0x0;
          if (((uVar1 != 0xffffffff) &&
              (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc))
             && (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
            pCVar7 = *(CBaseEntity **)(puVar8 + 4);
          }
          LinkChild(pCVar7,this);
          if (this[0x185] != param_2._0_1_) {
            if (this[0x6c] == (CBaseEntity)0x0) {
              this_01 = *(CBaseEdict **)(this + 0x30);
              if (this_01 != (CBaseEdict *)0x0) {
                *(uint *)this_01 = *(uint *)this_01 | 0x101;
                iVar5 = CBaseEdict::GetChangeAccessor(this_01);
                *(undefined2 *)(iVar5 + 2) = 0;
              }
            }
            else {
              this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
            }
            this[0x185] = param_2._0_1_;
          }
          EntityMatrix::InitFromEntity((EntityMatrix *)&local_dc,param_1,param_2 & 0xff);
          EntityMatrix::InitFromEntityLocal(local_9c,this);
          local_d0 = *(float *)(this + 0x39c) - local_d0;
          local_c0 = *(float *)(this + 0x3a0) - local_c0;
          local_b0 = *(float *)(this + 0x3a4) - local_b0;
          local_ec = local_c4 * local_c0 + local_d4 * local_d0 + local_b4 * local_b0;
          local_f0 = local_c8 * local_c0 + local_d8 * local_d0 + local_b8 * local_b0;
          local_f4 = local_c0 * local_cc + local_d0 * local_dc + local_b0 * local_bc;
          VMatrix::Transpose();
          VMatrix::MatrixMul(local_5c,(VMatrix *)local_9c,(VMatrix *)&local_dc);
          MatrixToAngles((VMatrix *)&local_dc,local_e8);
          SetLocalAngles(this,local_e8);
          UTIL_SetOrigin(this,(Vector *)&local_f4,false);
          if (local_100 == (CBaseEntity *)0x0) {
            TransformStepData_WorldToParent(this,this);
          }
          else {
            TransformStepData_ParentToParent(this,local_100,this);
          }
        }
        piVar2 = *(int **)(this + 0x238);
        if (piVar2 != (int *)0x0) {
          cVar3 = (**(code **)(*piVar2 + 8))(piVar2);
          if (cVar3 != '\0') {
            cVar3 = (**(code **)(**(int **)(this + 0x238) + 0x30))(*(int **)(this + 0x238),0);
            if (cVar3 != '\0') {
              puVar9 = &DAT_00d539c2;
              if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
                puVar9 = *(undefined1 **)(this + 0x7c);
              }
              uVar6 = GetDebugName(this);
              Warning("SetParent on static object, all constraints attached to %s (%s)will now be broken!\n"
                      ,uVar6,puVar9);
            }
            (**(code **)(*(int *)this + 0x298))(this);
            VPhysicsInitShadow(this,false,false,(solid_t *)0x0);
          }
        }
        CollisionRulesChanged(SUB41(this,0));
        return;
      }
      goto LAB_006087f4;
    }
  }
  *(undefined4 *)(this + 0x180) = 0xffffffff;
LAB_006087f4:
  *(undefined4 *)(this + 0x84) = 0;
  TransformStepData_ParentToWorld(this,local_100);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

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