CTankRock::Spawn
0x004e1290 · 621 bytes · __thiscall
_ZN9CTankRock5SpawnEv
Decompiled
undefined (1 param)
/* CTankRock::Spawn() */
void __thiscall CTankRock::Spawn(CTankRock *this)
{
char cVar1;
int *piVar2;
undefined4 uVar3;
CBaseEntity *this_00;
int iVar4;
uint uVar5;
char *pcVar6;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
piVar2 = (int *)CBaseGrenade::GetThrower((CBaseGrenade *)this);
if (piVar2 == (int *)0x0) {
LAB_004e12bd:
uVar3 = PickTankProjectileForGround(0x43);
(**(code **)(*(int *)this + 0x70))(this,uVar3);
UTIL_LogPrintf("Tank rock %s\n",uVar3);
*(undefined4 *)(this + 0x1a70) = 0x43;
CBaseCSGrenadeProjectile::Spawn((CBaseCSGrenadeProjectile *)this);
(**(code **)(*(int *)this + 0x70))(this,uVar3);
LAB_004e1305:
this_00 = (CBaseEntity *)CreateEntityByName("info_particle_system",-1,true);
if (this_00 == (CBaseEntity *)0x0) goto LAB_004e13b3;
(**(code **)(*(int *)this_00 + 0x84))(this_00,"start_active",&DAT_00cbe2d5);
iVar4 = *(int *)this_00;
pcVar6 = "tank_rock_throw_rock";
}
else {
cVar1 = (**(code **)(*piVar2 + 0x16c))(piVar2);
if (cVar1 == '\0') goto LAB_004e12bd;
iVar4 = (**(code **)(*piVar2 + 0x438))(piVar2);
if (iVar4 == 0) goto LAB_004e12bd;
iVar4 = (**(code **)(*piVar2 + 0x438))(piVar2);
if (iVar4 == 0) goto LAB_004e12bd;
uVar5 = (uint)*(ushort *)(iVar4 + 0x4c);
uVar3 = PickTankProjectileForGround(uVar5);
(**(code **)(*(int *)this + 0x70))(this,uVar3);
UTIL_LogPrintf("Tank rock %s\n",uVar3);
*(uint *)(this + 0x1a70) = uVar5;
CBaseCSGrenadeProjectile::Spawn((CBaseCSGrenadeProjectile *)this);
(**(code **)(*(int *)this + 0x70))(this,uVar3);
if (uVar5 != 0x4f) goto LAB_004e1305;
this_00 = (CBaseEntity *)CreateEntityByName("info_particle_system",-1,true);
if (this_00 == (CBaseEntity *)0x0) goto LAB_004e13b3;
(**(code **)(*(int *)this_00 + 0x84))(this_00,"start_active",&DAT_00cbe2d5);
iVar4 = *(int *)this_00;
pcVar6 = "tank_rock_throw_stump";
}
(**(code **)(iVar4 + 0x84))(this_00,"effect_name",pcVar6);
(**(code **)(*(int *)this_00 + 0x98))(this_00,this,0xffffffff);
CBaseEntity::SetLocalOrigin(this_00,(Vector *)&vec3_origin);
CBaseEntity::SetLocalAngles(this_00,(QAngle *)&vec3_angle);
DispatchSpawn(this_00,true);
(**(code **)(*(int *)this_00 + 0x94))(this_00);
LAB_004e13b3:
local_28 = 0x40800000;
local_24 = 0x40800000;
local_20 = 0x40800000;
local_34 = 0xc0800000;
local_30 = 0xc0800000;
local_2c = 0xc0800000;
CBaseEntity::SetSize((CBaseEntity *)this,(Vector *)&local_34,(Vector *)&local_28);
if (*(float *)(this + 0x1a88) != -1.0) {
(**(code **)(*(int *)(this + 0x1a84) + 4))(this + 0x1a84,this + 0x1a88);
*(undefined4 *)(this + 0x1a88) = 0xbf800000;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.