InfectedDying::Update
0x00a31a10 · 113 bytes · __cdecl
_ZN13InfectedDying6UpdateEP8Infectedf
Decompiled
undefined (2 params)
/* InfectedDying::Update(Infected*, float) */
Infected * InfectedDying::Update(Infected *param_1,float param_2)
{
CBaseEntity *in_stack_0000000c;
float in_stack_00000010;
undefined4 local_18;
float local_14;
undefined4 local_10;
local_18 = *(undefined4 *)(in_stack_0000000c + 0x3a8);
local_14 = in_stack_00000010 * *(float *)((int)param_2 + 0x94) +
*(float *)(in_stack_0000000c + 0x3ac);
local_10 = *(undefined4 *)(in_stack_0000000c + 0x3b0);
CBaseEntity::SetLocalAngles(in_stack_0000000c,(QAngle *)&local_18);
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.