CFuncPlatRot::HitBottom
0x00b0ee70 · 58 bytes · __thiscall
_ZN12CFuncPlatRot9HitBottomEv
Decompiled
undefined (1 param)
/* CFuncPlatRot::HitBottom() */
void __thiscall CFuncPlatRot::HitBottom(CFuncPlatRot *this)
{
CFuncPlat::HitBottom((CFuncPlat *)this);
CBaseEntity::SetLocalAngularVelocity((CBaseEntity *)this,(QAngle *)&vec3_angle);
CBaseEntity::SetLocalAngles((CBaseEntity *)this,(QAngle *)(this + 0x4e0));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.