CMomentaryRotButton::UpdateSelf
0x00639400 · 350 bytes · __thiscall
_ZN19CMomentaryRotButton10UpdateSelfEfb
Decompiled
undefined (3 params)
/* CMomentaryRotButton::UpdateSelf(float, bool) */
void __thiscall
CMomentaryRotButton::UpdateSelf(CMomentaryRotButton *this,float param_1,bool param_2)
{
int iVar1;
float local_18;
float local_14;
float local_10;
CBaseEntity::SetMoveDoneTime((CBaseEntity *)this,0.1);
iVar1 = *(int *)(this + 0x630);
if (iVar1 < 1) {
if ((iVar1 != 0) && (param_1 <= 0.0)) {
CBaseEntity::SetLocalAngularVelocity((CBaseEntity *)this,(QAngle *)&vec3_angle);
CBaseEntity::SetLocalAngles((CBaseEntity *)this,(QAngle *)(this + 0x60c));
COutputEvent::FireOutput
((COutputEvent *)(this + 0x5c0),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
return;
}
}
else if (1.0 <= param_1) {
CBaseEntity::SetLocalAngularVelocity((CBaseEntity *)this,(QAngle *)&vec3_angle);
CBaseEntity::SetLocalAngles((CBaseEntity *)this,(QAngle *)(this + 0x618));
COutputEvent::FireOutput
((COutputEvent *)(this + 0x5d8),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
return;
}
if (param_2) {
PlaySound(this);
iVar1 = *(int *)(this + 0x630);
}
local_10 = (float)iVar1 * *(float *)(this + 0x11c);
local_18 = *(float *)(this + 0x46c) * local_10;
local_14 = *(float *)(this + 0x470) * local_10;
local_10 = local_10 * *(float *)(this + 0x474);
CBaseEntity::SetLocalAngularVelocity((CBaseEntity *)this,(QAngle *)&local_18);
*(code **)(this + 0x14) = UseMoveDone;
*(undefined4 *)(this + 0x18) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.