InfectedBlinded::Update
0x00a31680 · 480 bytes · __cdecl
_ZN15InfectedBlinded6UpdateEP8Infectedf
Decompiled
undefined (2 params)
/* InfectedBlinded::Update(Infected*, float) */
Infected * InfectedBlinded::Update(Infected *param_1,float param_2)
{
float fVar1;
int iVar2;
char cVar3;
int *piVar4;
longdouble lVar5;
CBaseEntity *in_stack_0000000c;
float in_stack_00000010;
undefined4 local_28;
float local_24;
undefined4 local_20;
piVar4 = (int *)(**(code **)(*(int *)in_stack_0000000c + 0x594))();
cVar3 = (**(code **)(*piVar4 + 0xe4))(piVar4,0x264);
if (cVar3 == '\0') {
(**(code **)(*piVar4 + 0xd8))(piVar4,0x264,1);
}
local_28 = *(undefined4 *)(in_stack_0000000c + 0x3a8);
local_24 = in_stack_00000010 * *(float *)((int)param_2 + 0x3c) +
*(float *)(in_stack_0000000c + 0x3ac);
local_20 = *(undefined4 *)(in_stack_0000000c + 0x3b0);
CBaseEntity::SetLocalAngles(in_stack_0000000c,(QAngle *)&local_28);
lVar5 = (longdouble)CountdownTimer::Now();
if (*(float *)((int)param_2 + 0x48) <= (float)lVar5) {
Infected::Vocalize((Infected *)in_stack_0000000c,*(char **)((int)param_2 + 0x38),true);
lVar5 = (longdouble)RandomFloat(0x3f800000,0x40400000);
fVar1 = (float)lVar5;
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 + fVar1 != *(float *)((int)param_2 + 0x48)) {
(**(code **)(*(int *)((int)param_2 + 0x40) + 4))((int)param_2 + 0x40,(int)param_2 + 0x48);
*(float *)((int)param_2 + 0x48) = (float)lVar5 + fVar1;
}
if (fVar1 != *(float *)((int)param_2 + 0x44)) {
(**(code **)(*(int *)((int)param_2 + 0x40) + 4))((int)param_2 + 0x40,(int)param_2 + 0x44);
*(float *)((int)param_2 + 0x44) = fVar1;
}
}
if ((0.0 < *(float *)((int)param_2 + 0x54)) &&
(lVar5 = (longdouble)CountdownTimer::Now(), *(float *)((int)param_2 + 0x54) <= (float)lVar5)) {
iVar2 = *(int *)((int)param_2 + 0x34);
if (iVar2 == 0) {
*(undefined4 *)param_1 = 3;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
return param_1;
}
*(undefined4 *)((int)param_2 + 0x34) = 0;
*(int *)(param_1 + 4) = iVar2;
*(undefined4 *)param_1 = 1;
*(char **)(param_1 + 8) = "Blindness wore off";
return param_1;
}
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.