InfectedBurn::Update
0x00a30e50 · 591 bytes · __cdecl
_ZN12InfectedBurn6UpdateEP8Infectedf
Decompiled
undefined (2 params)
/* InfectedBurn::Update(Infected*, float) */
Infected * InfectedBurn::Update(Infected *param_1,float param_2)
{
float fVar1;
char cVar2;
int *piVar3;
longdouble lVar4;
CBaseEntity *in_stack_0000000c;
float in_stack_00000010;
undefined4 local_7c;
float local_78;
undefined4 local_74;
piVar3 = (int *)(**(code **)(*(int *)in_stack_0000000c + 0x594))();
if (piVar3 != (int *)0x0) {
cVar2 = (**(code **)(*piVar3 + 0xe4))(piVar3,0x264);
if (cVar2 == '\0') {
cVar2 = (**(code **)(*piVar3 + 0xe4))(piVar3,0x2cd);
if (cVar2 == '\0') {
(**(code **)(*piVar3 + 0xd8))(piVar3,0x264,1);
}
}
}
lVar4 = (longdouble)CountdownTimer::Now();
if (*(float *)((int)param_2 + 0x58) <= (float)lVar4) {
local_7c = *(undefined4 *)(in_stack_0000000c + 0x3a8);
local_78 = in_stack_00000010 * *(float *)((int)param_2 + 0x34) +
*(float *)(in_stack_0000000c + 0x3ac);
local_74 = *(undefined4 *)(in_stack_0000000c + 0x3b0);
CBaseEntity::SetLocalAngles(in_stack_0000000c,(QAngle *)&local_7c);
}
lVar4 = (longdouble)CountdownTimer::Now();
if (*(float *)((int)param_2 + 0x40) <= (float)lVar4) {
cVar2 = UTIL_IsLowViolence();
if (cVar2 == '\0') {
Infected::Vocalize((Infected *)in_stack_0000000c,"Zombie.IgniteScream",true);
}
lVar4 = (longdouble)RandomFloat(0x3f800000,0x40400000);
fVar1 = (float)lVar4;
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 + fVar1 != *(float *)((int)param_2 + 0x40)) {
(**(code **)(*(int *)((int)param_2 + 0x38) + 4))((int)param_2 + 0x38,(int)param_2 + 0x40);
*(float *)((int)param_2 + 0x40) = (float)lVar4 + fVar1;
}
if (fVar1 != *(float *)((int)param_2 + 0x3c)) {
(**(code **)(*(int *)((int)param_2 + 0x38) + 4))((int)param_2 + 0x38,(int)param_2 + 0x3c);
*(float *)((int)param_2 + 0x3c) = fVar1;
}
}
lVar4 = (longdouble)CountdownTimer::Now();
if ((float)lVar4 < *(float *)((int)param_2 + 0x4c)) {
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
return param_1;
}
CTakeDamageInfo::CTakeDamageInfo((CTakeDamageInfo *)&local_7c);
(**(code **)(*(int *)in_stack_0000000c + 0x4dc))();
*(undefined4 *)param_1 = 3;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.