CBaseEntity::SetLocalTransform
0x0060ce00 · 88 bytes · __thiscall
_ZN11CBaseEntity17SetLocalTransformERK11matrix3x4_t
Decompiled
undefined (2 params)
/* CBaseEntity::SetLocalTransform(matrix3x4_t const&) */
void __thiscall CBaseEntity::SetLocalTransform(CBaseEntity *this,matrix3x4_t *param_1)
{
Vector local_34 [12];
QAngle local_28 [24];
MatrixGetColumn(param_1,3,local_34);
MatrixAngles(param_1,(float *)local_28);
SetLocalOrigin(this,local_34);
SetLocalAngles(this,local_28);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.