CTestTraceline::Spin
0x00af2ec0 · 307 bytes · __thiscall
_ZN14CTestTraceline4SpinEv
Decompiled
undefined (1 param)
/* CTestTraceline::Spin() */
void __thiscall CTestTraceline::Spin(CTestTraceline *this)
{
float __x;
int iVar1;
float fVar2;
float local_18;
float local_14;
undefined4 local_10;
if (Spin()::traceline_spin == '\0') {
iVar1 = __cxa_guard_acquire(&Spin()::traceline_spin);
if (iVar1 != 0) {
/* try { // try from 00af2fc3 to 00af2fc7 has its CatchHandler @ 00af2ff5 */
ConVar::ConVar((ConVar *)Spin()::traceline_spin,"traceline_spin","1",0);
__cxa_guard_release(&Spin()::traceline_spin);
__cxa_atexit(ConVar::~ConVar,Spin()::traceline_spin,&__dso_handle);
}
}
if (*(int *)(Spin()::traceline_spin._28_4_ + 0x30) != 0) {
__x = *(float *)(gpGlobals + 0xc);
fVar2 = sinf(__x);
local_10 = *(undefined4 *)(this + 0x3b0);
local_14 = __x * 10.0;
local_18 = (fVar2 * fVar2 * fVar2 + 1.0 + 1.0) * 90.0;
CBaseEntity::SetLocalAngles((CBaseEntity *)this,(QAngle *)&local_18);
}
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.