CPropDoorRotating::DoorTeleportToSpawnPosition
0x007e8290 · 474 bytes · __thiscall
_ZN17CPropDoorRotating27DoorTeleportToSpawnPositionEv
Decompiled
undefined (1 param)
/* CPropDoorRotating::DoorTeleportToSpawnPosition() */
void __thiscall CPropDoorRotating::DoorTeleportToSpawnPosition(CPropDoorRotating *this)
{
CBaseEdict *pCVar1;
int iVar2;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
if ((((byte)this[0x148] & 1) == 0) && (iVar2 = *(int *)(this + 0x1754), iVar2 != 1)) {
if (iVar2 != 2) {
if ((iVar2 == 0) || (iVar2 != 3)) {
local_18 = *(undefined4 *)(this + 0x1768);
local_14 = *(undefined4 *)(this + 0x176c);
local_10 = *(undefined4 *)(this + 6000);
if (*(int *)(this + 0x15f4) != 0) {
if (this[0x6c] == (CPropDoorRotating)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CPropDoorRotating)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x15f4) = 0;
}
}
else {
local_18 = *(undefined4 *)(this + 0x175c);
local_14 = *(undefined4 *)(this + 0x1760);
local_10 = *(undefined4 *)(this + 0x1764);
if (*(int *)(this + 0x15f4) != 4) {
if (this[0x6c] == (CPropDoorRotating)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CPropDoorRotating)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x15f4) = 4;
}
}
goto LAB_007e8330;
}
local_18 = *(undefined4 *)(this + 0x1780);
iVar2 = *(int *)(this + 0x15f4);
local_14 = *(undefined4 *)(this + 0x1784);
local_10 = *(undefined4 *)(this + 0x1788);
}
else {
local_18 = *(undefined4 *)(this + 0x1774);
iVar2 = *(int *)(this + 0x15f4);
local_14 = *(undefined4 *)(this + 0x1778);
local_10 = *(undefined4 *)(this + 0x177c);
}
if (iVar2 != 2) {
if (this[0x6c] == (CPropDoorRotating)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0x15f4) = 2;
}
else {
this[0x70] = (CPropDoorRotating)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0x15f4) = 2;
}
}
LAB_007e8330:
CBaseEntity::SetLocalAngles((CBaseEntity *)this,(QAngle *)&local_18);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.