L L4D2node

CPropDoorRotating::DoorTeleportToSpawnPosition

0x007e8290 · 474 bytes · __thiscall

_ZN17CPropDoorRotating27DoorTeleportToSpawnPositionEv

Decompiled

undefined (1 param)

/* CPropDoorRotating::DoorTeleportToSpawnPosition() */

void __thiscall CPropDoorRotating::DoorTeleportToSpawnPosition(CPropDoorRotating *this)

{
  CBaseEdict *pCVar1;
  int iVar2;
  undefined4 local_18;
  undefined4 local_14;
  undefined4 local_10;
  
  if ((((byte)this[0x148] & 1) == 0) && (iVar2 = *(int *)(this + 0x1754), iVar2 != 1)) {
    if (iVar2 != 2) {
      if ((iVar2 == 0) || (iVar2 != 3)) {
        local_18 = *(undefined4 *)(this + 0x1768);
        local_14 = *(undefined4 *)(this + 0x176c);
        local_10 = *(undefined4 *)(this + 6000);
        if (*(int *)(this + 0x15f4) != 0) {
          if (this[0x6c] == (CPropDoorRotating)0x0) {
            pCVar1 = *(CBaseEdict **)(this + 0x30);
            if (pCVar1 != (CBaseEdict *)0x0) {
              *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
              iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
              *(undefined2 *)(iVar2 + 2) = 0;
            }
          }
          else {
            this[0x70] = (CPropDoorRotating)((byte)this[0x70] | 1);
          }
          *(undefined4 *)(this + 0x15f4) = 0;
        }
      }
      else {
        local_18 = *(undefined4 *)(this + 0x175c);
        local_14 = *(undefined4 *)(this + 0x1760);
        local_10 = *(undefined4 *)(this + 0x1764);
        if (*(int *)(this + 0x15f4) != 4) {
          if (this[0x6c] == (CPropDoorRotating)0x0) {
            pCVar1 = *(CBaseEdict **)(this + 0x30);
            if (pCVar1 != (CBaseEdict *)0x0) {
              *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
              iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
              *(undefined2 *)(iVar2 + 2) = 0;
            }
          }
          else {
            this[0x70] = (CPropDoorRotating)((byte)this[0x70] | 1);
          }
          *(undefined4 *)(this + 0x15f4) = 4;
        }
      }
      goto LAB_007e8330;
    }
    local_18 = *(undefined4 *)(this + 0x1780);
    iVar2 = *(int *)(this + 0x15f4);
    local_14 = *(undefined4 *)(this + 0x1784);
    local_10 = *(undefined4 *)(this + 0x1788);
  }
  else {
    local_18 = *(undefined4 *)(this + 0x1774);
    iVar2 = *(int *)(this + 0x15f4);
    local_14 = *(undefined4 *)(this + 0x1778);
    local_10 = *(undefined4 *)(this + 0x177c);
  }
  if (iVar2 != 2) {
    if (this[0x6c] == (CPropDoorRotating)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
      *(undefined4 *)(this + 0x15f4) = 2;
    }
    else {
      this[0x70] = (CPropDoorRotating)((byte)this[0x70] | 1);
      *(undefined4 *)(this + 0x15f4) = 2;
    }
  }
LAB_007e8330:
  CBaseEntity::SetLocalAngles((CBaseEntity *)this,(QAngle *)&local_18);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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