CCSPlayer::PostThink
0x0065eef0 · 767 bytes · __thiscall
_ZN9CCSPlayer9PostThinkEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CCSPlayer::PostThink() */
void __thiscall CCSPlayer::PostThink(CCSPlayer *this)
{
CBaseEdict *this_00;
char cVar1;
float *pfVar2;
int iVar3;
int iVar4;
float fVar5;
float fVar6;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
int local_1c;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
local_2c = 0;
local_28 = 0;
if (___atan2f_finite == 0) {
local_1c = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_2c,0,0,0,0,"/data/src/game/server/cstrike/cs_player.cpp",
0x65f,&PostThink()::tm_fmt,"(%s)%s","Unaccounted","CCSPlayer::PostThink");
local_1c = ___atan2f_finite;
}
iVar4 = _DAT_0105db00;
local_24 = local_2c;
local_20 = local_28;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 0065f0fe to 0065f14c has its CatchHandler @ 0065f20d */
iVar3 = ThreadGetCurrentId();
if (iVar4 == iVar3) {
if ((char *)*_DAT_0105d15c != "CCSPlayer::PostThink") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc6d661,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 0065efa6 to 0065f091 has its CatchHandler @ 0065f222 */
CBasePlayer::PostThink((CBasePlayer *)this);
(**(code **)(*(int *)this + 0x888))(this);
local_14 = *(undefined4 *)(this + 0x3ac);
local_18 = 0;
local_10 = *(undefined4 *)(this + 0x3b0);
CBaseEntity::SetLocalAngles((CBaseEntity *)this,(QAngle *)&local_18);
pfVar2 = (float *)(**(code **)(*(int *)this + 0x238))(this);
fVar5 = *pfVar2;
if (((fVar5 != *(float *)(this + 0x2990)) ||
(fVar6 = pfVar2[1], fVar6 != *(float *)(this + 0x2994))) ||
(pfVar2[2] != *(float *)(this + 0x2998))) {
if (this[0x6c] == (CCSPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
/* try { // try from 0065f176 to 0065f17a has its CatchHandler @ 0065f222 */
iVar4 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar4 + 2) = 0;
fVar5 = *pfVar2;
}
}
else {
this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
fVar5 = *pfVar2;
}
*(float *)(this + 0x2990) = fVar5;
fVar6 = pfVar2[1];
*(float *)(this + 0x2994) = fVar6;
*(float *)(this + 0x2998) = pfVar2[2];
}
(**(code **)(**(int **)(this + 0x2910) + 0xc))(*(int **)(this + 0x2910),fVar6,fVar5);
fVar5 = *(float *)(this + 0x2a08);
if ((fVar5 != 0.0) &&
(fVar5 < *(float *)(gpGlobals + 0xc) || fVar5 == *(float *)(gpGlobals + 0xc))) {
/* try { // try from 0065f203 to 0065f207 has its CatchHandler @ 0065f222 */
ApplyDeafnessEffect(this);
}
if ((this[0x2084] != (CCSPlayer)0x0) && ((byte)this[0x253] < 3)) {
CBaseEntity::StopSound((CBaseEntity *)this,"Player.AmbientUnderWater");
(**(code **)(*(int *)this + 0x6c8))(this,0);
}
iVar4 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar3 = ThreadGetCurrentId();
if (iVar4 == iVar3) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_1c != 0) {
(**(code **)(local_1c + 0x54))(local_1c,local_24,local_20,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.