ZombieBotLocomotion::FaceTowards
0x00a51230 · 279 bytes · __thiscall
_ZN19ZombieBotLocomotion11FaceTowardsERK6Vector
Decompiled
undefined (2 params)
/* ZombieBotLocomotion::FaceTowards(Vector const&) */
void __thiscall ZombieBotLocomotion::FaceTowards(ZombieBotLocomotion *this,Vector *param_1)
{
int iVar1;
float fVar2;
float *pfVar3;
longdouble lVar4;
longdouble lVar5;
longdouble lVar6;
float fVar7;
undefined4 local_24;
float local_20;
undefined4 local_1c;
float local_18;
float local_14;
float local_10;
iVar1 = *(int *)(this + 0x78);
fVar7 = *(float *)(this + 8);
local_24 = *(undefined4 *)(iVar1 + 0x3a8);
local_20 = *(float *)(iVar1 + 0x3ac);
local_1c = *(undefined4 *)(iVar1 + 0x3b0);
pfVar3 = (float *)(**(code **)(*(int *)this + 300))(this);
local_18 = *(float *)param_1 - *pfVar3;
local_14 = *(float *)(param_1 + 4) - pfVar3[1];
local_10 = *(float *)(param_1 + 8) - pfVar3[2];
lVar4 = (longdouble)UTIL_VecToYaw((Vector *)&local_18);
lVar5 = (longdouble)AngleDiff((float)lVar4,local_20);
lVar6 = (longdouble)(**(code **)(*(int *)this + 0x184))(this);
fVar7 = (float)lVar6 * fVar7;
if ((float)lVar5 < -fVar7) {
fVar2 = local_20 - fVar7;
}
else {
fVar2 = (float)lVar4;
if (fVar7 < (float)lVar5) {
fVar2 = fVar7 + local_20;
}
}
local_20 = fVar2;
CBaseEntity::SetLocalAngles(*(CBaseEntity **)(this + 0x78),(QAngle *)&local_24);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.