L L4D2node

CBasePlayerAnimState::ComputePoseParam_MoveYaw

0x004216e0 · 1258 bytes · __thiscall

_ZN20CBasePlayerAnimState24ComputePoseParam_MoveYawEP10CStudioHdr

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBasePlayerAnimState::ComputePoseParam_MoveYaw(CStudioHdr*) */

void __thiscall
CBasePlayerAnimState::ComputePoseParam_MoveYaw(CBasePlayerAnimState *this,CStudioHdr *param_1)

{
  uint uVar1;
  int iVar2;
  char cVar3;
  int iVar4;
  longdouble lVar5;
  float fVar6;
  float fVar7;
  float local_50;
  double local_4c;
  double local_44;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  int local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  local_3c = 0;
  local_38 = 0;
  if (___atan2f_finite == 0) {
    local_2c = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_3c,0,0,0,0,
               "/data/src/game/server/../../game/shared/base_playeranimstate.cpp",0x304,
               &ComputePoseParam_MoveYaw(CStudioHdr*)::tm_fmt,"(%s)%s","Unaccounted",
               "CBasePlayerAnimState::ComputePoseParam_MoveYaw");
    local_2c = ___atan2f_finite;
  }
  iVar2 = _DAT_0105db00;
  local_34 = local_3c;
  local_30 = local_38;
                    /* try { // try from 004217fe to 00421848 has its CatchHandler @ 00421bef */
  if (((_DAT_0105d154 == 0) && (DAT_0105d158 != '\0')) ||
     (iVar4 = ThreadGetCurrentId(), iVar2 != iVar4)) {
    uVar1 = *(uint *)(this + 0xc);
  }
  else {
    if ((char *)*_DAT_0105d15c != "CBasePlayerAnimState::ComputePoseParam_MoveYaw") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0b258,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
    uVar1 = *(uint *)(this + 0xc);
  }
  if (uVar1 == 2) {
    local_24 = *(undefined4 *)(this + 0x54);
    local_28 = 0;
    local_20 = 0;
                    /* try { // try from 00421881 to 00421976 has its CatchHandler @ 00421c04 */
    CBaseEntity::SetLocalAngles(*(CBaseEntity **)(this + 0x14),(QAngle *)&local_28);
    uVar1 = *(uint *)(this + 0xc);
  }
  if (uVar1 < 2) {
    EstimateYaw(this);
    local_50 = *(float *)(this + 0x1c);
    if (180.0 < local_50) {
      local_50 = local_50 - 360.0;
    }
    else if (local_50 < -180.0) {
      local_50 = local_50 + 360.0;
    }
    cVar3 = (**(code **)(*(int *)this + 0x84))(this);
    if (cVar3 == '\0') {
      local_50 = *(float *)(this + 0x54) - *(float *)(this + 0x30);
      if (this[0x34] != (CBasePlayerAnimState)0x0) {
        local_50 = local_50 + 180.0;
      }
    }
    else {
      local_50 = local_50 - *(float *)(this + 0xa4);
    }
    AngleNormalize(local_50);
    fVar6 = -local_50 - (float)((int)(-local_50 * 0.0027777778) * 0x168);
    AngleNormalize(fVar6);
    *(float *)(this + 0x8c) = fVar6;
    if (*(int *)(this + 0xc) == 0) {
      local_24 = *(undefined4 *)(this + 0x54);
      local_28 = 0;
      local_20 = 0;
                    /* try { // try from 00421ab5 to 00421adb has its CatchHandler @ 00421c04 */
      CBaseEntity::SetLocalAngles(*(CBaseEntity **)(this + 0x14),(QAngle *)&local_28);
      if ((*(int *)(this + 0x38) < 0) || (*(int *)(this + 0x3c) < 0)) goto LAB_004217a0;
      lVar5 = (longdouble)(**(code **)(*(int *)this + 0x4c))(this);
      if (local_28._0_1_ == (QAngle)0x0) {
        fVar6 = 0.0;
        fVar7 = 0.0;
      }
      else {
        sincos((double)(fVar6 * 0.017453292),&local_44,&local_4c);
        fVar7 = (float)(local_4c * (double)(float)lVar5);
        fVar6 = (float)(-local_44 * (double)(float)lVar5);
      }
      if (*(int *)(SurvivorLean._28_4_ + 0x30) == 0) {
                    /* try { // try from 00421bc4 to 00421be7 has its CatchHandler @ 00421c04 */
        CBaseAnimating::SetPoseParameter
                  (*(CBaseAnimating **)(this + 0x14),param_1,*(int *)(this + 0x38),fVar7);
        CBaseAnimating::SetPoseParameter
                  (*(CBaseAnimating **)(this + 0x14),param_1,*(int *)(this + 0x3c),fVar6);
      }
      *(float *)(this + 0x78) = fVar7;
      *(float *)(this + 0x7c) = fVar6;
    }
    else if (-1 < *(int *)(this + 0x40)) {
      CBaseAnimating::SetPoseParameter
                (*(CBaseAnimating **)(this + 0x14),param_1,*(int *)(this + 0x40),fVar6);
      *(float *)(this + 0x8c) = fVar6;
    }
    iVar2 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar4 = ThreadGetCurrentId(), iVar2 == iVar4)) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_2c != 0) {
      (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
      return;
    }
  }
  else {
LAB_004217a0:
    iVar2 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar4 = ThreadGetCurrentId(), iVar2 == iVar4)) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_2c != 0) {
      (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)