L L4D2node

SendPropFloat

0x0058f760 · 417 bytes · __cdecl

_Z13SendPropFloatPKciiiiffPFvPK8SendPropPKvS5_P8DVariantiiEh

Decompiled

undefined (9 params)

/* SendPropFloat(char const*, int, int, int, int, float, float, void (*)(SendProp const*, void
   const*, void const*, DVariant*, int, int), unsigned char) */

void SendPropFloat(char *param_1,int param_2,int param_3,int param_4,int param_5,float param_6,
                  float param_7,
                  _func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *param_8,
                  uchar param_9)

{
  byte bVar1;
  longdouble lVar2;
  undefined3 in_stack_00000025;
  char in_stack_00000028;
  
  *(undefined ***)param_1 = &PTR__SendProp_00c54c98;
  param_1[0x30] = '\0';
  param_1[0x31] = '\0';
  param_1[0x32] = '\0';
  param_1[0x33] = '\0';
  param_1[0x4c] = '\0';
  param_1[0x4d] = '\0';
  param_1[0x4e] = '\0';
  param_1[0x4f] = '\0';
  param_1[0x48] = '\0';
  param_1[0x49] = '\0';
  param_1[0x4a] = '\0';
  param_1[0x4b] = '\0';
  param_1[0x40] = '\0';
  param_1[0x41] = '\0';
  param_1[0x42] = '\0';
  param_1[0x43] = '\0';
  param_1[0x28] = '\0';
  param_1[0x29] = '\0';
  param_1[0x2a] = '\0';
  param_1[0x2b] = '\0';
  param_1[0x2c] = '\0';
  param_1[0x2d] = '\0';
  param_1[0x2e] = '\0';
  param_1[0x2f] = '\0';
  param_1[8] = '\0';
  param_1[9] = '\0';
  param_1[10] = '\0';
  param_1[0xb] = '\0';
  param_1[0x3c] = '\0';
  param_1[0x3d] = '\0';
  param_1[0x3e] = '\0';
  param_1[0x3f] = '\0';
  param_1[0xc] = '\0';
  param_1[0xd] = '\0';
  param_1[0xe] = '\0';
  param_1[0xf] = '\0';
  param_1[0x10] = '\0';
  param_1[0x11] = '\0';
  param_1[0x12] = '\0';
  param_1[0x13] = '\0';
  param_1[0x14] = '\0';
  param_1[0x15] = '\0';
  param_1[0x16] = '\0';
  param_1[0x17] = '\0';
  param_1[0x34] = '\0';
  param_1[0x35] = '\0';
  param_1[0x36] = '\0';
  param_1[0x37] = '\0';
  param_1[0x18] = '\0';
  param_1[0x19] = '\0';
  param_1[0x1a] = '\0';
  param_1[0x1b] = '\0';
  param_1[0x1c] = '\0';
  param_1[0x1d] = '\0';
  param_1[0x1e] = '\0';
  param_1[0x1f] = '\0';
  param_1[0x20] = '\x01';
  param_1[0x21] = '\0';
  param_1[0x22] = '\0';
  param_1[0x23] = '\0';
  param_1[0x24] = -1;
  param_1[0x25] = -1;
  param_1[0x26] = -1;
  param_1[0x27] = -1;
  param_1[0x44] = '\0';
  param_1[0x45] = '\0';
  param_1[0x46] = '\0';
  param_1[0x47] = '\0';
  param_1[4] = '\0';
  param_1[5] = '\0';
  param_1[6] = '\0';
  param_1[7] = '\0';
  param_1[0x38] = -0x80;
  if ((param_5 == 0x20) || (param_5 < 1)) {
    param_8 = (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0;
    param_6 = (float)((uint)param_6 | 4);
    param_7 = 0.0;
  }
  else {
    bVar1 = (byte)param_5;
    if ((float)param_8 == -121121.125) {
      param_8 = (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)
                (float)(1 << (bVar1 & 0x1f));
    }
    if (((uint)param_6 & 8) == 0) {
      if (((uint)param_6 & 0x10) != 0) {
        param_7 = param_7 + ((float)param_8 - param_7) / (float)(1 << (bVar1 & 0x1f));
      }
    }
    else {
      param_8 = (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)
                ((float)param_8 + (param_7 - (float)param_8) / (float)(1 << (bVar1 & 0x1f)));
    }
    lVar2 = (longdouble)AssignRangeMultiplier(param_5,(double)((float)param_8 - param_7));
    *(float *)(param_1 + 0x34) = (float)lVar2;
  }
  *(float *)(param_1 + 0x3c) = param_6;
  param_1[8] = '\x01';
  param_1[9] = '\0';
  param_1[10] = '\0';
  param_1[0xb] = '\0';
  *(int *)(param_1 + 0xc) = param_5;
  *(float *)(param_1 + 0x10) = param_7;
  *(int *)(param_1 + 0x30) = param_2;
  *(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int **)(param_1 + 0x14) = param_8;
  param_1[0x38] = in_stack_00000028;
  *(int *)(param_1 + 0x4c) = param_3;
  *(undefined4 *)(param_1 + 0x40) = _param_9;
  if (((uint)param_6 & 0x7026) != 0) {
    param_1[0xc] = '\0';
    param_1[0xd] = '\0';
    param_1[0xe] = '\0';
    param_1[0xf] = '\0';
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)