ServerClassInit<DT_TEDynamicLight::ignored>
0x00afe2b0 · 882 bytes · __cdecl
_Z15ServerClassInitIN17DT_TEDynamicLight7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*) */
int ServerClassInit<DT_TEDynamicLight::ignored>(ignored *param_1)
{
int iVar1;
if (ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*)::g_SendProps == '\0')
{
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 00afe33f to 00afe343 has its CatchHandler @ 00afe624 */
SendPropInt(ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*)::
g_SendProps,0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 00afe377 to 00afe37b has its CatchHandler @ 00afe653 */
SendPropDataTable(ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*)::
g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
(_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
*)CBaseTempEntity::m_pClassSendTable,'P');
/* try { // try from 00afe3ce to 00afe3d2 has its CatchHandler @ 00afe671 */
SendPropVector(ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*)::
g_SendProps + 0xa8,0xbfae62,0xc,0xc,-1,5.73972e-42,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xc0);
/* try { // try from 00afe415 to 00afe419 has its CatchHandler @ 00afe678 */
SendPropInt(ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*)::
g_SendProps + 0xfc,0xd2aa9d,0x1c,4,8,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00afe45c to 00afe460 has its CatchHandler @ 00afe67f */
SendPropInt(ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*)::
g_SendProps + 0x150,0xd3c1a3,0x20,4,8,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00afe4a3 to 00afe4a7 has its CatchHandler @ 00afe686 */
SendPropInt(ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*)::
g_SendProps + 0x1a4,0xc05ba0,0x24,4,8,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00afe4ea to 00afe4ee has its CatchHandler @ 00afe68d */
SendPropInt(ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*)::
g_SendProps + 0x1f8,0xd3b4a4,0x28,4,8,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 00afe541 to 00afe545 has its CatchHandler @ 00afe694 */
SendPropFloat(ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*)::
g_SendProps + 0x24c,0xd3b4ad,0x18,4,8,2.24208e-44,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x45200000,
0xa0);
/* try { // try from 00afe598 to 00afe59c has its CatchHandler @ 00afe69b */
SendPropFloat(ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*)::
g_SendProps + 0x2a0,0xd3b1a8,0x2c,4,8,1.12104e-44,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x41cccccd,
0xa0);
/* try { // try from 00afe5ef to 00afe5f3 has its CatchHandler @ 00afe6a2 */
SendPropFloat(ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*)::
g_SendProps + 0x2f4,0xd3b4b7,0x30,4,8,1.12104e-44,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x45200000,
0xa0);
__cxa_guard_release(&ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*)
::g_SendProps);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_TEDynamicLight::g_SendTable,
(SendProp *)
(ServerClassInit<DT_TEDynamicLight::ignored>(DT_TEDynamicLight::ignored*)::g_SendProps
+ 0x54),9,"DT_TEDynamicLight");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.