ServerClassInit<DT_CountdownTimer::ignored>
0x00581fb0 · 371 bytes · __cdecl
_Z15ServerClassInitIN17DT_CountdownTimer7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_CountdownTimer::ignored>(DT_CountdownTimer::ignored*) */
int ServerClassInit<DT_CountdownTimer::ignored>(ignored *param_1)
{
int iVar1;
if (ServerClassInit<DT_CountdownTimer::ignored>(DT_CountdownTimer::ignored*)::g_SendProps == '\0')
{
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_CountdownTimer::ignored>(DT_CountdownTimer::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 00582047 to 0058204b has its CatchHandler @ 0058212a */
SendPropInt(ServerClassInit<DT_CountdownTimer::ignored>(DT_CountdownTimer::ignored*)::
g_SendProps,0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 0058209e to 005820a2 has its CatchHandler @ 00582155 */
SendPropFloat(ServerClassInit<DT_CountdownTimer::ignored>(DT_CountdownTimer::ignored*)::
g_SendProps + 0x54,0xcc12ed,4,4,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 005820f5 to 005820f9 has its CatchHandler @ 0058215e */
SendPropFloat(ServerClassInit<DT_CountdownTimer::ignored>(DT_CountdownTimer::ignored*)::
g_SendProps + 0xa8,0xc54154,8,4,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
__cxa_guard_release(&ServerClassInit<DT_CountdownTimer::ignored>(DT_CountdownTimer::ignored*)
::g_SendProps);
__cxa_atexit(__tcf_1,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_CountdownTimer::g_SendTable,
(SendProp *)
(ServerClassInit<DT_CountdownTimer::ignored>(DT_CountdownTimer::ignored*)::g_SendProps
+ 0x54),2,"DT_CountdownTimer");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.