ServerClassInit<DT_LocalActiveShotgunData::ignored>
0x00526a40 · 826 bytes · __cdecl
_Z15ServerClassInitIN25DT_LocalActiveShotgunData7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_LocalActiveShotgunData::ignored>(DT_LocalActiveShotgunData::ignored*) */
int ServerClassInit<DT_LocalActiveShotgunData::ignored>(ignored *param_1)
{
int iVar1;
if (ServerClassInit<DT_LocalActiveShotgunData::ignored>(DT_LocalActiveShotgunData::ignored*)::
g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_LocalActiveShotgunData::ignored>(DT_LocalActiveShotgunData::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 00526acf to 00526ad3 has its CatchHandler @ 00526d7c */
SendPropInt(ServerClassInit<DT_LocalActiveShotgunData::ignored>(DT_LocalActiveShotgunData::ignored*)
::g_SendProps,0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 00526b16 to 00526b1a has its CatchHandler @ 00526dab */
SendPropInt(ServerClassInit<DT_LocalActiveShotgunData::ignored>(DT_LocalActiveShotgunData::ignored*)
::g_SendProps + 0x54,0xc325f8,0x17f4,4,1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00526b5d to 00526b61 has its CatchHandler @ 00526dd9 */
SendPropInt(ServerClassInit<DT_LocalActiveShotgunData::ignored>(DT_LocalActiveShotgunData::ignored*)
::g_SendProps + 0xa8,0xc32606,0x180c,4,3,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00526ba4 to 00526ba8 has its CatchHandler @ 00526dcb */
SendPropInt(ServerClassInit<DT_LocalActiveShotgunData::ignored>(DT_LocalActiveShotgunData::ignored*)
::g_SendProps + 0xfc,0xc32618,0x17f8,4,4,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00526bfb to 00526bff has its CatchHandler @ 00526dd2 */
SendPropFloat(ServerClassInit<DT_LocalActiveShotgunData::ignored>(DT_LocalActiveShotgunData::ignored*)
::g_SendProps + 0x150,0xc3262a,0x17fc,4,0x20,0.0,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 00526c52 to 00526c56 has its CatchHandler @ 00526db2 */
SendPropFloat(ServerClassInit<DT_LocalActiveShotgunData::ignored>(DT_LocalActiveShotgunData::ignored*)
::g_SendProps + 0x1a4,0xc3263c,0x1800,4,0x20,0.0,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 00526ca9 to 00526cad has its CatchHandler @ 00526db9 */
SendPropFloat(ServerClassInit<DT_LocalActiveShotgunData::ignored>(DT_LocalActiveShotgunData::ignored*)
::g_SendProps + 0x1f8,0xc32652,0x1804,4,0x20,0.0,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 00526d00 to 00526d04 has its CatchHandler @ 00526dc0 */
SendPropFloat(ServerClassInit<DT_LocalActiveShotgunData::ignored>(DT_LocalActiveShotgunData::ignored*)
::g_SendProps + 0x24c,0xc32669,0x1808,4,0x20,0.0,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 00526d47 to 00526d4b has its CatchHandler @ 00526dc7 */
SendPropInt(ServerClassInit<DT_LocalActiveShotgunData::ignored>(DT_LocalActiveShotgunData::ignored*)
::g_SendProps + 0x2a0,0xc3267d,0x1810,4,4,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
__cxa_guard_release(&ServerClassInit<DT_LocalActiveShotgunData::ignored>(DT_LocalActiveShotgunData::ignored*)
::g_SendProps);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_LocalActiveShotgunData::g_SendTable,
(SendProp *)
(ServerClassInit<DT_LocalActiveShotgunData::ignored>(DT_LocalActiveShotgunData::ignored*)
::g_SendProps + 0x54),8,"DT_LocalActiveShotgunData");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.