L L4D2node

ServerClassInit<DT_TeamplayRoundBasedRules::ignored>

0x004cdfb0 · 1047 bytes · __cdecl

_Z15ServerClassInitIN26DT_TeamplayRoundBasedRules7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*) */

int ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(ignored *param_1)

{
  int iVar1;
  char *pcVar2;
  undefined4 uVar3;
  code *pcVar4;
  undefined4 uVar5;
  SendProp local_108 [84];
  SendProp local_b4 [84];
  SendProp local_60 [84];
  
  if (ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)::
      g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 004ce047 to 004ce04b has its CatchHandler @ 004ce3cb */
      SendPropInt(ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)
                  ::g_SendProps,0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 004ce08e to 004ce092 has its CatchHandler @ 004ce404 */
      SendPropInt(ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)
                  ::g_SendProps + 0x54,0xc1ffe2,0x318,4,5,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 004ce0b5 to 004ce0b9 has its CatchHandler @ 004ce494 */
      SendPropBool(ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)
                   ::g_SendProps + 0xa8,0xc1fff0,0x328);
                    /* try { // try from 004ce0fc to 004ce100 has its CatchHandler @ 004ce480 */
      SendPropInt(ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)
                  ::g_SendProps + 0xfc,0xc20007,800,4,3,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
                    /* try { // try from 004ce123 to 004ce127 has its CatchHandler @ 004ce48a */
      SendPropBool(ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)
                   ::g_SendProps + 0x150,0xc20016,0x31c);
                    /* try { // try from 004ce14a to 004ce14e has its CatchHandler @ 004ce458 */
      SendPropBool(ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)
                   ::g_SendProps + 0x1a4,0xc20024,0x31d);
                    /* try { // try from 004ce171 to 004ce175 has its CatchHandler @ 004ce462 */
      SendPropBool(ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)
                   ::g_SendProps + 0x1f8,0xc2002f,0x31e);
                    /* try { // try from 004ce198 to 004ce19c has its CatchHandler @ 004ce46c */
      SendPropBool(ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)
                   ::g_SendProps + 0x24c,0xc20049,0x329);
                    /* try { // try from 004ce1bf to 004ce1c3 has its CatchHandler @ 004ce476 */
      SendPropTime(ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)
                   ::g_SendProps + 0x2a0,0xc20061,0x32c);
                    /* try { // try from 004ce1e6 to 004ce1ea has its CatchHandler @ 004ce40b */
      SendPropTime(ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)
                   ::g_SendProps + 0x2f4,0xc20076,0x330);
                    /* try { // try from 004ce20f to 004ce213 has its CatchHandler @ 004ce412 */
      SendPropTime((char *)local_108,0xc20087,0x334);
                    /* try { // try from 004ce252 to 004ce256 has its CatchHandler @ 004ce419 */
      SendPropArray3(0xf9f068,"m_flNextRespawnWave",0x334,4,0x20,local_108,
                     SendProxy_DataTableToDataTable,0x80);
      SendProp::~SendProp(local_108);
      uVar5 = 0x80;
      pcVar4 = SendProxy_FloatToFloat;
                    /* try { // try from 004ce2b3 to 004ce2b7 has its CatchHandler @ 004ce427 */
      SendPropFloat((char *)local_b4,0xc2009b,0x3d8,4,0x20,0.0,0.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                    0xa0);
                    /* try { // try from 004ce2f6 to 004ce2fa has its CatchHandler @ 004ce42e */
      SendPropArray3(0xf9f0bc,"m_TeamRespawnWaveTimes",0x3d8,4,0x20,local_b4,
                     SendProxy_DataTableToDataTable,0x80,pcVar4,uVar5);
      SendProp::~SendProp(local_b4);
                    /* try { // try from 004ce324 to 004ce328 has its CatchHandler @ 004ce43c */
      SendPropBool((char *)local_60,0xc200b2,0x3b4);
                    /* try { // try from 004ce367 to 004ce36b has its CatchHandler @ 004ce443 */
      SendPropArray3(0xf9f110,"m_bTeamReady",0x3b4,1,0x20,local_60,SendProxy_DataTableToDataTable,
                     0x80);
      SendProp::~SendProp(local_60);
      uVar3 = 1;
      uVar5 = 0x3d4;
      pcVar2 = "m_bStopWatch";
                    /* try { // try from 004ce396 to 004ce39a has its CatchHandler @ 004ce451 */
      SendPropBool(ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)
                   ::g_SendProps + 0x444,0xc200bf,0x3d4);
      __cxa_guard_release(&ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)
                           ::g_SendProps,pcVar2,uVar5,uVar3);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_TeamplayRoundBasedRules::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_TeamplayRoundBasedRules::ignored>(DT_TeamplayRoundBasedRules::ignored*)
              ::g_SendProps + 0x54),0xd,"DT_TeamplayRoundBasedRules");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)