L L4D2node

ServerClassInit<DT_ServerAnimationData::ignored>

0x005df990 · 284 bytes · __cdecl

_Z15ServerClassInitIN22DT_ServerAnimationData7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_ServerAnimationData::ignored>(DT_ServerAnimationData::ignored*) */

int ServerClassInit<DT_ServerAnimationData::ignored>(ignored *param_1)

{
  int iVar1;
  
  if (ServerClassInit<DT_ServerAnimationData::ignored>(DT_ServerAnimationData::ignored*)::
      g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_ServerAnimationData::ignored>(DT_ServerAnimationData::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 005dfa27 to 005dfa2b has its CatchHandler @ 005dfab3 */
      SendPropInt((char *)&ServerClassInit<DT_ServerAnimationData::ignored>(DT_ServerAnimationData::ignored*)
                           ::g_SendProps,0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 005dfa7e to 005dfa82 has its CatchHandler @ 005dfade */
      SendPropFloat(&DAT_00fbe234,0xc08823,0x490,4,0xf,3.67353e-40,0.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x3f800000,
                    0xa0);
      __cxa_guard_release(&ServerClassInit<DT_ServerAnimationData::ignored>(DT_ServerAnimationData::ignored*)
                           ::g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_ServerAnimationData::g_SendTable,(SendProp *)&DAT_00fbe234,1,
             "DT_ServerAnimationData");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)