L L4D2node

ServerClassInit<DT_Animationlayer::ignored>

0x005eb4e0 · 597 bytes · __cdecl

_Z15ServerClassInitIN17DT_Animationlayer7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_Animationlayer::ignored>(DT_Animationlayer::ignored*) */

int ServerClassInit<DT_Animationlayer::ignored>(ignored *param_1)

{
  int iVar1;
  
  if (ServerClassInit<DT_Animationlayer::ignored>(DT_Animationlayer::ignored*)::g_SendProps == '\0')
  {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_Animationlayer::ignored>(DT_Animationlayer::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 005eb56f to 005eb573 has its CatchHandler @ 005eb737 */
      SendPropInt(ServerClassInit<DT_Animationlayer::ignored>(DT_Animationlayer::ignored*)::
                  g_SendProps,0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 005eb5b6 to 005eb5ba has its CatchHandler @ 005eb766 */
      SendPropInt(ServerClassInit<DT_Animationlayer::ignored>(DT_Animationlayer::ignored*)::
                  g_SendProps + 0x54,0xc099c2,8,4,0xc,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
                    /* try { // try from 005eb60d to 005eb611 has its CatchHandler @ 005eb784 */
      SendPropFloat(ServerClassInit<DT_Animationlayer::ignored>(DT_Animationlayer::ignored*)::
                    g_SendProps + 0xa8,0xc08823,0xc,4,0xf,1.12104e-44,0.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x3f800000,
                    0xa0);
                    /* try { // try from 005eb664 to 005eb668 has its CatchHandler @ 005eb78b */
      SendPropFloat(ServerClassInit<DT_Animationlayer::ignored>(DT_Animationlayer::ignored*)::
                    g_SendProps + 0xfc,0xc5a93e,0x10,4,0xf,1.12104e-44,0.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x3f800000,
                    0xa0);
                    /* try { // try from 005eb6bb to 005eb6bf has its CatchHandler @ 005eb792 */
      SendPropFloat(ServerClassInit<DT_Animationlayer::ignored>(DT_Animationlayer::ignored*)::
                    g_SendProps + 0x150,0xc5a94c,0x14,4,8,0.0,0.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x3f800000,
                    0xa0);
                    /* try { // try from 005eb702 to 005eb706 has its CatchHandler @ 005eb799 */
      SendPropInt(ServerClassInit<DT_Animationlayer::ignored>(DT_Animationlayer::ignored*)::
                  g_SendProps + 0x1a4,0xc5a957,0x3c,4,4,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
      __cxa_guard_release(&ServerClassInit<DT_Animationlayer::ignored>(DT_Animationlayer::ignored*)
                           ::g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_Animationlayer::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_Animationlayer::ignored>(DT_Animationlayer::ignored*)::g_SendProps
             + 0x54),5,"DT_Animationlayer");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)