L L4D2node

ServerClassInit<DT_CSGameRules::ignored>

0x004350b0 · 705 bytes · __cdecl

_Z15ServerClassInitIN14DT_CSGameRules7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*) */

int ServerClassInit<DT_CSGameRules::ignored>(ignored *param_1)

{
  int iVar1;
  char *pcVar2;
  undefined4 uVar3;
  undefined4 uVar4;
  
  if (ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*)::g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 0043513f to 00435143 has its CatchHandler @ 00435373 */
      SendPropInt(ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*)::g_SendProps,
                  0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 00435166 to 0043516a has its CatchHandler @ 004353a2 */
      SendPropBool(ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*)::g_SendProps +
                   0x54,0xc0d647,0x23d);
                    /* try { // try from 004351ad to 004351b1 has its CatchHandler @ 004353c0 */
      SendPropInt(ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*)::g_SendProps +
                  0xa8,0xc0d657,0x240,4,0x10,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 00435204 to 00435208 has its CatchHandler @ 004353c7 */
      SendPropFloat(ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*)::g_SendProps
                    + 0xfc,0xc0d664,0x244,4,0x20,5.60519e-45,0.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                    0xa0);
                    /* try { // try from 0043525b to 0043525f has its CatchHandler @ 004353ce */
      SendPropFloat(ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*)::g_SendProps
                    + 0x150,0xc0d676,0x248,4,0x20,5.60519e-45,0.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                    0xa0);
                    /* try { // try from 004352a2 to 004352a6 has its CatchHandler @ 004353d5 */
      SendPropInt(ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*)::g_SendProps +
                  0x1a4,0xc0d688,0x24c,4,4,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 004352c9 to 004352cd has its CatchHandler @ 004353dc */
      SendPropBool(ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*)::g_SendProps +
                   0x1f8,0xc0d69d,0x250);
                    /* try { // try from 004352f0 to 004352f4 has its CatchHandler @ 004353e3 */
      SendPropBool(ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*)::g_SendProps +
                   0x24c,0xc0d6b1,0x251);
                    /* try { // try from 00435317 to 0043531b has its CatchHandler @ 004353ea */
      SendPropBool(ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*)::g_SendProps +
                   0x2a0,0xc0d6c5,0x252);
      uVar4 = 1;
      uVar3 = 0x253;
      pcVar2 = "m_bBlackMarket";
                    /* try { // try from 0043533e to 00435342 has its CatchHandler @ 004353f1 */
      SendPropBool(ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*)::g_SendProps +
                   0x2f4,0xc0d6d0,0x253);
      __cxa_guard_release(&ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*)::
                           g_SendProps,pcVar2,uVar3,uVar4);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_CSGameRules::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_CSGameRules::ignored>(DT_CSGameRules::ignored*)::g_SendProps + 0x54
             ),9,"DT_CSGameRules");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)