L L4D2node

ServerClassInit<DT_TestTraceline::ignored>

0x00af3280 · 668 bytes · __cdecl

_Z15ServerClassInitIN16DT_TestTraceline7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_TestTraceline::ignored>(DT_TestTraceline::ignored*) */

int ServerClassInit<DT_TestTraceline::ignored>(ignored *param_1)

{
  int iVar1;
  undefined4 uVar2;
  undefined4 uVar3;
  code *pcVar4;
  
  if (ServerClassInit<DT_TestTraceline::ignored>(DT_TestTraceline::ignored*)::g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_TestTraceline::ignored>(DT_TestTraceline::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 00af330f to 00af3313 has its CatchHandler @ 00af351e */
      SendPropInt(ServerClassInit<DT_TestTraceline::ignored>(DT_TestTraceline::ignored*)::
                  g_SendProps,0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 00af3356 to 00af335a has its CatchHandler @ 00af354d */
      SendPropInt(ServerClassInit<DT_TestTraceline::ignored>(DT_TestTraceline::ignored*)::
                  g_SendProps + 0x54,0xc0b9d0,0x124,4,0x20,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,0x80);
                    /* try { // try from 00af33ad to 00af33b1 has its CatchHandler @ 00af3554 */
      SendPropVector(ServerClassInit<DT_TestTraceline::ignored>(DT_TestTraceline::ignored*)::
                     g_SendProps + 0xa8,0xbfae62,0x39c,0xc,0x13,0.0,-16384.0,
                     (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x46800000,
                     0xc0);
                    /* try { // try from 00af3404 to 00af3408 has its CatchHandler @ 00af3572 */
      SendPropFloat(ServerClassInit<DT_TestTraceline::ignored>(DT_TestTraceline::ignored*)::
                    g_SendProps + 0xfc,0xc63f5c,-0x3a8,4,0x13,0.0,-16384.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x46800000,
                    0xa0);
                    /* try { // try from 00af345b to 00af345f has its CatchHandler @ 00af3579 */
      SendPropFloat(ServerClassInit<DT_TestTraceline::ignored>(DT_TestTraceline::ignored*)::
                    g_SendProps + 0x150,0xc63f6d,-0x3ac,4,0x13,0.0,-16384.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x46800000,
                    0xa0);
                    /* try { // try from 00af34b2 to 00af34b6 has its CatchHandler @ 00af3580 */
      SendPropFloat(ServerClassInit<DT_TestTraceline::ignored>(DT_TestTraceline::ignored*)::
                    g_SendProps + 0x1a4,0xc63f7e,-0x3b0,4,0x13,0.0,-16384.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x46800000,
                    0xa0);
      pcVar4 = SendProxy_EHandleToInt;
      uVar3 = 0xffffffff;
      uVar2 = 4;
                    /* try { // try from 00af34e9 to 00af34ed has its CatchHandler @ 00af3587 */
      SendPropEHandle(ServerClassInit<DT_TestTraceline::ignored>(DT_TestTraceline::ignored*)::
                      g_SendProps + 0x1f8,0xc0b9e8,0x188,4,
                      (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)
                      &DAT_ffffffff);
      __cxa_guard_release(&ServerClassInit<DT_TestTraceline::ignored>(DT_TestTraceline::ignored*)::
                           g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle,uVar2,uVar3,pcVar4);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_TestTraceline::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_TestTraceline::ignored>(DT_TestTraceline::ignored*)::g_SendProps +
             0x54),6,"DT_TestTraceline");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)