L L4D2node

ServerClassInit<DT_DetailController::ignored>

0x0044af60 · 371 bytes · __cdecl

_Z15ServerClassInitIN19DT_DetailController7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_DetailController::ignored>(DT_DetailController::ignored*) */

int ServerClassInit<DT_DetailController::ignored>(ignored *param_1)

{
  int iVar1;
  
  if (ServerClassInit<DT_DetailController::ignored>(DT_DetailController::ignored*)::g_SendProps ==
      '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_DetailController::ignored>(DT_DetailController::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 0044aff7 to 0044affb has its CatchHandler @ 0044b0da */
      SendPropInt(ServerClassInit<DT_DetailController::ignored>(DT_DetailController::ignored*)::
                  g_SendProps,0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 0044b04e to 0044b052 has its CatchHandler @ 0044b105 */
      SendPropFloat(ServerClassInit<DT_DetailController::ignored>(DT_DetailController::ignored*)::
                    g_SendProps + 0x54,0xc11d88,0x440,4,0x20,0.0,0.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                    0xa0);
                    /* try { // try from 0044b0a5 to 0044b0a9 has its CatchHandler @ 0044b10e */
      SendPropFloat(ServerClassInit<DT_DetailController::ignored>(DT_DetailController::ignored*)::
                    g_SendProps + 0xa8,0xc11d9a,0x444,4,0x20,0.0,0.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                    0xa0);
      __cxa_guard_release(&ServerClassInit<DT_DetailController::ignored>(DT_DetailController::ignored*)
                           ::g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_DetailController::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_DetailController::ignored>(DT_DetailController::ignored*)::
              g_SendProps + 0x54),2,"DT_DetailController");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)