ServerClassInit<DT_InfectedAnimationLayer::ignored>
0x00a0ddc0 · 465 bytes · __cdecl
_Z15ServerClassInitIN25DT_InfectedAnimationLayer7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_InfectedAnimationLayer::ignored>(DT_InfectedAnimationLayer::ignored*) */
int ServerClassInit<DT_InfectedAnimationLayer::ignored>(ignored *param_1)
{
int iVar1;
char *pcVar2;
undefined4 uVar3;
undefined4 uVar4;
if (ServerClassInit<DT_InfectedAnimationLayer::ignored>(DT_InfectedAnimationLayer::ignored*)::
g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_InfectedAnimationLayer::ignored>(DT_InfectedAnimationLayer::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 00a0de57 to 00a0de5b has its CatchHandler @ 00a0df98 */
SendPropInt(ServerClassInit<DT_InfectedAnimationLayer::ignored>(DT_InfectedAnimationLayer::ignored*)
::g_SendProps,0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 00a0de9e to 00a0dea2 has its CatchHandler @ 00a0dfc3 */
SendPropInt(ServerClassInit<DT_InfectedAnimationLayer::ignored>(DT_InfectedAnimationLayer::ignored*)
::g_SendProps + 0x54,0xc099c2,4,4,0xc,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00a0def5 to 00a0def9 has its CatchHandler @ 00a0dfdb */
SendPropFloat(ServerClassInit<DT_InfectedAnimationLayer::ignored>(DT_InfectedAnimationLayer::ignored*)
::g_SendProps + 0xa8,0xc6a94d,8,4,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 00a0df3c to 00a0df40 has its CatchHandler @ 00a0dfcc */
SendPropInt(ServerClassInit<DT_InfectedAnimationLayer::ignored>(DT_InfectedAnimationLayer::ignored*)
::g_SendProps + 0xfc,0xc5a957,0xc,4,4,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
uVar4 = 1;
uVar3 = 0x10;
pcVar2 = "m_bLooping";
/* try { // try from 00a0df63 to 00a0df67 has its CatchHandler @ 00a0dfd5 */
SendPropBool(ServerClassInit<DT_InfectedAnimationLayer::ignored>(DT_InfectedAnimationLayer::ignored*)
::g_SendProps + 0x150,0xc5a9ac,0x10);
__cxa_guard_release(&ServerClassInit<DT_InfectedAnimationLayer::ignored>(DT_InfectedAnimationLayer::ignored*)
::g_SendProps,pcVar2,uVar3,uVar4);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_InfectedAnimationLayer::g_SendTable,
(SendProp *)
(ServerClassInit<DT_InfectedAnimationLayer::ignored>(DT_InfectedAnimationLayer::ignored*)
::g_SendProps + 0x54),4,"DT_InfectedAnimationLayer");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.