ServerClassInit<DT_SpriteTrail::ignored>
0x004c47a0 · 946 bytes · __cdecl
_Z15ServerClassInitIN14DT_SpriteTrail7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*) */
int ServerClassInit<DT_SpriteTrail::ignored>(ignored *param_1)
{
int iVar1;
if (ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*)::g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 004c482f to 004c4833 has its CatchHandler @ 004c4b54 */
SendPropInt(ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*)::g_SendProps,
0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 004c4867 to 004c486b has its CatchHandler @ 004c4b83 */
SendPropDataTable(ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*)::
g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
(_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
*)CSprite::m_pClassSendTable,'P');
/* try { // try from 004c48be to 004c48c2 has its CatchHandler @ 004c4ba1 */
SendPropFloat(ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*)::g_SendProps
+ 0xa8,0xc1f0a5,0x490,4,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 004c4915 to 004c4919 has its CatchHandler @ 004c4ba8 */
SendPropFloat(ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*)::g_SendProps
+ 0xfc,0xc1f0b2,0x494,4,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 004c496c to 004c4970 has its CatchHandler @ 004c4baf */
SendPropFloat(ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*)::g_SendProps
+ 0x150,0xc1f0c1,0x498,4,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 004c49c3 to 004c49c7 has its CatchHandler @ 004c4bb6 */
SendPropFloat(ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*)::g_SendProps
+ 0x1a4,0xc1f0ce,0x49c,4,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 004c4a1a to 004c4a1e has its CatchHandler @ 004c4bbd */
SendPropFloat(ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*)::g_SendProps
+ 0x1f8,0xc1f0e5,0x4a0,4,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 004c4a71 to 004c4a75 has its CatchHandler @ 004c4bc4 */
SendPropFloat(ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*)::g_SendProps
+ 0x24c,0xc1f0f4,0x4a4,4,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 004c4ac8 to 004c4acc has its CatchHandler @ 004c4bcb */
SendPropVector(ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*)::g_SendProps
+ 0x2a0,0xc1f106,0x4a8,0xc,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xc0);
/* try { // try from 004c4b1f to 004c4b23 has its CatchHandler @ 004c4bd2 */
SendPropFloat(ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*)::g_SendProps
+ 0x2f4,0xc1f118,0x4b4,4,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
__cxa_guard_release(&ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*)::
g_SendProps);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_SpriteTrail::g_SendTable,
(SendProp *)
(ServerClassInit<DT_SpriteTrail::ignored>(DT_SpriteTrail::ignored*)::g_SendProps + 0x54
),9,"DT_SpriteTrail");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.