ServerClassInit<DT_VGuiScreen::ignored>
0x00b3df50 · 747 bytes · __cdecl
_Z15ServerClassInitIN13DT_VGuiScreen7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_VGuiScreen::ignored>(DT_VGuiScreen::ignored*) */
int ServerClassInit<DT_VGuiScreen::ignored>(ignored *param_1)
{
int iVar1;
undefined4 uVar2;
undefined4 uVar3;
code *pcVar4;
undefined4 uVar5;
undefined4 uVar6;
if (ServerClassInit<DT_VGuiScreen::ignored>(DT_VGuiScreen::ignored*)::g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_VGuiScreen::ignored>(DT_VGuiScreen::ignored*)::
g_SendProps);
if (iVar1 != 0) {
/* try { // try from 00b3dfdf to 00b3dfe3 has its CatchHandler @ 00b3e23d */
SendPropInt(ServerClassInit<DT_VGuiScreen::ignored>(DT_VGuiScreen::ignored*)::g_SendProps,
0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 00b3e017 to 00b3e01b has its CatchHandler @ 00b3e26c */
SendPropDataTable(ServerClassInit<DT_VGuiScreen::ignored>(DT_VGuiScreen::ignored*)::
g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
(_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
*)CBaseEntity::m_pClassSendTable,'P');
/* try { // try from 00b3e06e to 00b3e072 has its CatchHandler @ 00b3e29a */
SendPropFloat(ServerClassInit<DT_VGuiScreen::ignored>(DT_VGuiScreen::ignored*)::g_SendProps +
0xa8,0xc70ec3,0x444,4,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 00b3e0c5 to 00b3e0c9 has its CatchHandler @ 00b3e28c */
SendPropFloat(ServerClassInit<DT_VGuiScreen::ignored>(DT_VGuiScreen::ignored*)::g_SendProps +
0xfc,0xcd33f4,0x448,4,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 00b3e0fc to 00b3e100 has its CatchHandler @ 00b3e293 */
SendPropIntWithMinusOneFlag
(ServerClassInit<DT_VGuiScreen::ignored>(DT_VGuiScreen::ignored*)::g_SendProps +
0x150,0xc11b61,0x450,4,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x6);
/* try { // try from 00b3e143 to 00b3e147 has its CatchHandler @ 00b3e273 */
SendPropInt(ServerClassInit<DT_VGuiScreen::ignored>(DT_VGuiScreen::ignored*)::g_SendProps +
0x1a4,0xd4aa1c,0x44c,4,8,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00b3e18a to 00b3e18e has its CatchHandler @ 00b3e27a */
SendPropInt(ServerClassInit<DT_VGuiScreen::ignored>(DT_VGuiScreen::ignored*)::g_SendProps +
0x1f8,0xd4aa29,0x458,4,5,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
uVar6 = 0x80;
uVar5 = 0;
/* try { // try from 00b3e1d1 to 00b3e1d5 has its CatchHandler @ 00b3e281 */
SendPropInt(ServerClassInit<DT_VGuiScreen::ignored>(DT_VGuiScreen::ignored*)::g_SendProps +
0x24c,0xcd42da,0x454,4,10,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
pcVar4 = SendProxy_EHandleToInt;
uVar3 = 0xffffffff;
uVar2 = 4;
/* try { // try from 00b3e208 to 00b3e20c has its CatchHandler @ 00b3e288 */
SendPropEHandle(ServerClassInit<DT_VGuiScreen::ignored>(DT_VGuiScreen::ignored*)::g_SendProps
+ 0x2a0,0xd4aa38,0x45c,4,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)
&DAT_ffffffff);
__cxa_guard_release(&ServerClassInit<DT_VGuiScreen::ignored>(DT_VGuiScreen::ignored*)::
g_SendProps);
__cxa_atexit(__tcf_0,0,&__dso_handle,uVar2,uVar3,pcVar4,uVar5,uVar6);
}
}
SendTable::Construct
((SendTable *)DT_VGuiScreen::g_SendTable,
(SendProp *)
(ServerClassInit<DT_VGuiScreen::ignored>(DT_VGuiScreen::ignored*)::g_SendProps + 0x54),
8,"DT_VGuiScreen");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.