ServerClassInit<DT_BaseDoor::ignored>
0x00667060 · 340 bytes · __cdecl
_Z15ServerClassInitIN11DT_BaseDoor7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_BaseDoor::ignored>(DT_BaseDoor::ignored*) */
int ServerClassInit<DT_BaseDoor::ignored>(ignored *param_1)
{
int iVar1;
if (ServerClassInit<DT_BaseDoor::ignored>(DT_BaseDoor::ignored*)::g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_BaseDoor::ignored>(DT_BaseDoor::ignored*)::
g_SendProps);
if (iVar1 != 0) {
/* try { // try from 006670f7 to 006670fb has its CatchHandler @ 006671bb */
SendPropInt(ServerClassInit<DT_BaseDoor::ignored>(DT_BaseDoor::ignored*)::g_SendProps,0xbfae4c
,0,4,-1,(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0'
);
/* try { // try from 0066712f to 00667133 has its CatchHandler @ 006671e6 */
SendPropDataTable(ServerClassInit<DT_BaseDoor::ignored>(DT_BaseDoor::ignored*)::g_SendProps +
0x54,0xc087aa,(SendTable *)0x0,
(_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
*)CBaseToggle::m_pClassSendTable,'P');
/* try { // try from 00667186 to 0066718a has its CatchHandler @ 006671ef */
SendPropFloat(ServerClassInit<DT_BaseDoor::ignored>(DT_BaseDoor::ignored*)::g_SendProps + 0xa8
,0xc6fb06,0x51c,4,8,2.24208e-44,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x41000000,
0xa0);
__cxa_guard_release(&ServerClassInit<DT_BaseDoor::ignored>(DT_BaseDoor::ignored*)::g_SendProps
);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_BaseDoor::g_SendTable,
(SendProp *)
(ServerClassInit<DT_BaseDoor::ignored>(DT_BaseDoor::ignored*)::g_SendProps + 0x54),2,
"DT_BaseDoor");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.