L L4D2node

ServerClassInit<DT_Precipitation::ignored>

0x00671ae0 · 506 bytes · __cdecl

_Z15ServerClassInitIN16DT_Precipitation7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_Precipitation::ignored>(DT_Precipitation::ignored*) */

int ServerClassInit<DT_Precipitation::ignored>(ignored *param_1)

{
  int iVar1;
  
  if (ServerClassInit<DT_Precipitation::ignored>(DT_Precipitation::ignored*)::g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_Precipitation::ignored>(DT_Precipitation::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 00671b6f to 00671b73 has its CatchHandler @ 00671cdc */
      SendPropInt(ServerClassInit<DT_Precipitation::ignored>(DT_Precipitation::ignored*)::
                  g_SendProps,0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 00671ba7 to 00671bab has its CatchHandler @ 00671d0b */
      SendPropDataTable(ServerClassInit<DT_Precipitation::ignored>(DT_Precipitation::ignored*)::
                        g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
                        (_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
                         *)CBaseEntity::m_pClassSendTable,'P');
                    /* try { // try from 00671bb6 to 00671bba has its CatchHandler @ 00671d29 */
      iVar1 = Q_log2(9);
                    /* try { // try from 00671bf9 to 00671bfd has its CatchHandler @ 00671d30 */
      SendPropInt(ServerClassInit<DT_Precipitation::ignored>(DT_Precipitation::ignored*)::
                  g_SendProps + 0xa8,0xc70cf9,0x440,4,iVar1 + 1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
                    /* try { // try from 00671c50 to 00671c54 has its CatchHandler @ 00671d32 */
      SendPropFloat(ServerClassInit<DT_Precipitation::ignored>(DT_Precipitation::ignored*)::
                    g_SendProps + 0xfc,0xc70d07,0x444,4,0x20,0.0,0.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                    0xa0);
                    /* try { // try from 00671ca7 to 00671cab has its CatchHandler @ 00671d39 */
      SendPropFloat(ServerClassInit<DT_Precipitation::ignored>(DT_Precipitation::ignored*)::
                    g_SendProps + 0x150,0xc70d12,0x448,4,0x20,0.0,0.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                    0xa0);
      __cxa_guard_release(&ServerClassInit<DT_Precipitation::ignored>(DT_Precipitation::ignored*)::
                           g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)&DT_Precipitation::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_Precipitation::ignored>(DT_Precipitation::ignored*)::g_SendProps +
             0x54),4,"DT_Precipitation");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)