ServerClassInit<DT_Witch::ignored>
0x00a47fb0 · 427 bytes · __cdecl
_Z15ServerClassInitIN8DT_Witch7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*) */
int ServerClassInit<DT_Witch::ignored>(ignored *param_1)
{
int iVar1;
if (ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps
);
if (iVar1 != 0) {
/* try { // try from 00a48047 to 00a4804b has its CatchHandler @ 00a48162 */
SendPropInt(ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps,0xbfae4c,0,4,
-1,(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 00a4807f to 00a48083 has its CatchHandler @ 00a4818d */
SendPropDataTable(ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps + 0x54,
0xc087aa,(SendTable *)0x0,
(_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
*)Infected::m_pClassSendTable,'P');
/* try { // try from 00a480d6 to 00a480da has its CatchHandler @ 00a481aa */
SendPropFloat(ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps + 0xa8,
0xd27011,0x1d94,4,8,3.67342e-40,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x3f800000,
0xa0);
/* try { // try from 00a4812d to 00a48131 has its CatchHandler @ 00a481b3 */
SendPropFloat(ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps + 0xfc,
0xd27018,0x1d98,4,8,3.67342e-40,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x3f800000,
0xa0);
__cxa_guard_release(&ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_Witch::g_SendTable,
(SendProp *)
(ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps + 0x54),3,
"DT_Witch");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.