L L4D2node

ServerClassInit<DT_Witch::ignored>

0x00a47fb0 · 427 bytes · __cdecl

_Z15ServerClassInitIN8DT_Witch7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*) */

int ServerClassInit<DT_Witch::ignored>(ignored *param_1)

{
  int iVar1;
  
  if (ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps
                               );
    if (iVar1 != 0) {
                    /* try { // try from 00a48047 to 00a4804b has its CatchHandler @ 00a48162 */
      SendPropInt(ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps,0xbfae4c,0,4,
                  -1,(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 00a4807f to 00a48083 has its CatchHandler @ 00a4818d */
      SendPropDataTable(ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps + 0x54,
                        0xc087aa,(SendTable *)0x0,
                        (_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
                         *)Infected::m_pClassSendTable,'P');
                    /* try { // try from 00a480d6 to 00a480da has its CatchHandler @ 00a481aa */
      SendPropFloat(ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps + 0xa8,
                    0xd27011,0x1d94,4,8,3.67342e-40,0.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x3f800000,
                    0xa0);
                    /* try { // try from 00a4812d to 00a48131 has its CatchHandler @ 00a481b3 */
      SendPropFloat(ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps + 0xfc,
                    0xd27018,0x1d98,4,8,3.67342e-40,0.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x3f800000,
                    0xa0);
      __cxa_guard_release(&ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_Witch::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_Witch::ignored>(DT_Witch::ignored*)::g_SendProps + 0x54),3,
             "DT_Witch");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)