ServerClassInit<DT_SceneEntity::ignored>
0x00819a20 · 604 bytes · __cdecl
_Z15ServerClassInitIN14DT_SceneEntity7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_SceneEntity::ignored>(DT_SceneEntity::ignored*) */
int ServerClassInit<DT_SceneEntity::ignored>(ignored *param_1)
{
int iVar1;
code *pcVar2;
undefined4 uVar3;
SendProp local_60 [84];
if (ServerClassInit<DT_SceneEntity::ignored>(DT_SceneEntity::ignored*)::g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_SceneEntity::ignored>(DT_SceneEntity::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 00819ab7 to 00819abb has its CatchHandler @ 00819c80 */
SendPropInt(ServerClassInit<DT_SceneEntity::ignored>(DT_SceneEntity::ignored*)::g_SendProps,
0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 00819afe to 00819b02 has its CatchHandler @ 00819caf */
SendPropInt(ServerClassInit<DT_SceneEntity::ignored>(DT_SceneEntity::ignored*)::g_SendProps +
0x54,0xccb13f,0x4f4,4,0xe,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00819b25 to 00819b29 has its CatchHandler @ 00819ccd */
SendPropBool(ServerClassInit<DT_SceneEntity::ignored>(DT_SceneEntity::ignored*)::g_SendProps +
0xa8,0xccb153,0x494);
/* try { // try from 00819b4c to 00819b50 has its CatchHandler @ 00819cd4 */
SendPropBool(ServerClassInit<DT_SceneEntity::ignored>(DT_SceneEntity::ignored*)::g_SendProps +
0xfc,0xccb164,0x495);
/* try { // try from 00819b73 to 00819b77 has its CatchHandler @ 00819cdb */
SendPropBool(ServerClassInit<DT_SceneEntity::ignored>(DT_SceneEntity::ignored*)::g_SendProps +
0x150,0xccb16e,0x496);
uVar3 = 0x80;
pcVar2 = SendProxy_FloatToFloat;
/* try { // try from 00819bca to 00819bce has its CatchHandler @ 00819ce2 */
SendPropFloat(ServerClassInit<DT_SceneEntity::ignored>(DT_SceneEntity::ignored*)::g_SendProps
+ 0x1a4,0xccb17d,0x498,4,0x20,0.0,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xa0);
/* try { // try from 00819c00 to 00819c04 has its CatchHandler @ 00819ce9 */
SendPropEHandle((char *)local_60,0,0,0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)
&DAT_ffffffff);
/* try { // try from 00819c43 to 00819c47 has its CatchHandler @ 00819ced */
SendPropUtlVector(0xff4a78,"m_hActorList",0x4c4,4,
UtlVectorTemplate<CHandle<CBaseFlex>,CUtlMemory<CHandle<CBaseFlex>,int>>::
EnsureCapacity,0x10,local_60,SendProxy_DataTableToDataTable,pcVar2,uVar3);
SendProp::~SendProp(local_60);
__cxa_guard_release(&ServerClassInit<DT_SceneEntity::ignored>(DT_SceneEntity::ignored*)::
g_SendProps);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_SceneEntity::g_SendTable,
(SendProp *)
(ServerClassInit<DT_SceneEntity::ignored>(DT_SceneEntity::ignored*)::g_SendProps + 0x54
),6,"DT_SceneEntity");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.