L L4D2node

ServerClassInit<DT_PhysBoxMultiplayer::ignored>

0x007f6c30 · 411 bytes · __cdecl

_Z15ServerClassInitIN21DT_PhysBoxMultiplayer7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_PhysBoxMultiplayer::ignored>(DT_PhysBoxMultiplayer::ignored*) */

int ServerClassInit<DT_PhysBoxMultiplayer::ignored>(ignored *param_1)

{
  int iVar1;
  
  if (ServerClassInit<DT_PhysBoxMultiplayer::ignored>(DT_PhysBoxMultiplayer::ignored*)::g_SendProps
      == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_PhysBoxMultiplayer::ignored>(DT_PhysBoxMultiplayer::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 007f6cc7 to 007f6ccb has its CatchHandler @ 007f6dd2 */
      SendPropInt(ServerClassInit<DT_PhysBoxMultiplayer::ignored>(DT_PhysBoxMultiplayer::ignored*)::
                  g_SendProps,0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 007f6cff to 007f6d03 has its CatchHandler @ 007f6dfd */
      SendPropDataTable(ServerClassInit<DT_PhysBoxMultiplayer::ignored>(DT_PhysBoxMultiplayer::ignored*)
                        ::g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
                        (_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
                         *)CPhysBox::m_pClassSendTable,'P');
                    /* try { // try from 007f6d46 to 007f6d4a has its CatchHandler @ 007f6e1a */
      SendPropInt(ServerClassInit<DT_PhysBoxMultiplayer::ignored>(DT_PhysBoxMultiplayer::ignored*)::
                  g_SendProps + 0xa8,0xcc1054,0x5ec,4,1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
                    /* try { // try from 007f6d9d to 007f6da1 has its CatchHandler @ 007f6e23 */
      SendPropFloat(ServerClassInit<DT_PhysBoxMultiplayer::ignored>(DT_PhysBoxMultiplayer::ignored*)
                    ::g_SendProps + 0xfc,0xcc1063,0x5f0,4,0,5.60519e-45,0.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                    0xa0);
      __cxa_guard_release(&ServerClassInit<DT_PhysBoxMultiplayer::ignored>(DT_PhysBoxMultiplayer::ignored*)
                           ::g_SendProps);
      __cxa_atexit(__tcf_5,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_PhysBoxMultiplayer::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_PhysBoxMultiplayer::ignored>(DT_PhysBoxMultiplayer::ignored*)::
              g_SendProps + 0x54),3,"DT_PhysBoxMultiplayer");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)