L L4D2node

ServerClassInit<DT_TEBubbles::ignored>

0x00afc000 · 740 bytes · __cdecl

_Z15ServerClassInitIN12DT_TEBubbles7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_TEBubbles::ignored>(DT_TEBubbles::ignored*) */

int ServerClassInit<DT_TEBubbles::ignored>(ignored *param_1)

{
  int iVar1;
  
  if (ServerClassInit<DT_TEBubbles::ignored>(DT_TEBubbles::ignored*)::g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_TEBubbles::ignored>(DT_TEBubbles::ignored*)::
                                 g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 00afc08f to 00afc093 has its CatchHandler @ 00afc2e6 */
      SendPropInt(ServerClassInit<DT_TEBubbles::ignored>(DT_TEBubbles::ignored*)::g_SendProps,
                  0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 00afc0c7 to 00afc0cb has its CatchHandler @ 00afc315 */
      SendPropDataTable(ServerClassInit<DT_TEBubbles::ignored>(DT_TEBubbles::ignored*)::g_SendProps
                        + 0x54,0xc087aa,(SendTable *)0x0,
                        (_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
                         *)CBaseTempEntity::m_pClassSendTable,'P');
                    /* try { // try from 00afc11e to 00afc122 has its CatchHandler @ 00afc333 */
      SendPropVector(ServerClassInit<DT_TEBubbles::ignored>(DT_TEBubbles::ignored*)::g_SendProps +
                     0xa8,0xc09a0d,0xc,0xc,-1,5.73972e-42,0.0,
                     (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                     0xc0);
                    /* try { // try from 00afc175 to 00afc179 has its CatchHandler @ 00afc33a */
      SendPropVector(ServerClassInit<DT_TEBubbles::ignored>(DT_TEBubbles::ignored*)::g_SendProps +
                     0xfc,0xc09a2c,0x18,0xc,-1,5.73972e-42,0.0,
                     (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                     0xc0);
                    /* try { // try from 00afc1bc to 00afc1c0 has its CatchHandler @ 00afc341 */
      SendPropInt(ServerClassInit<DT_TEBubbles::ignored>(DT_TEBubbles::ignored*)::g_SendProps +
                  0x150,0xc0a9d0,0x28,4,0xc,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 00afc213 to 00afc217 has its CatchHandler @ 00afc348 */
      SendPropFloat(ServerClassInit<DT_TEBubbles::ignored>(DT_TEBubbles::ignored*)::g_SendProps +
                    0x1a4,0xd3b2a4,0x24,4,0x11,0.0,-16384.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x46800000,
                    0xa0);
                    /* try { // try from 00afc25a to 00afc25e has its CatchHandler @ 00afc34f */
      SendPropInt(ServerClassInit<DT_TEBubbles::ignored>(DT_TEBubbles::ignored*)::g_SendProps +
                  0x1f8,0xd3b19f,0x2c,4,8,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
                    /* try { // try from 00afc2b1 to 00afc2b5 has its CatchHandler @ 00afc356 */
      SendPropFloat(ServerClassInit<DT_TEBubbles::ignored>(DT_TEBubbles::ignored*)::g_SendProps +
                    0x24c,0xc0b983,0x30,4,0x11,0.0,-16384.0,
                    (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x46800000,
                    0xa0);
      __cxa_guard_release(&ServerClassInit<DT_TEBubbles::ignored>(DT_TEBubbles::ignored*)::
                           g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_TEBubbles::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_TEBubbles::ignored>(DT_TEBubbles::ignored*)::g_SendProps + 0x54),7,
             "DT_TEBubbles");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)